Love the idea and execution. The character acceleration feels so good, all I want to do is run around an empty space to see how fast I can go - it really is amazing!
I recognised that bug too, but only after the submission period ended. I added space to the control scheme in a later version, but alas, it was too late. Thank you very much for playing, and next year I will do better.
Sorry about the cursor-contrast issue. Also, the audio is way too loud, I realise that now. I'll add volume sliders in my next game. Thank you for playing.
Thank you very much for the constructive criticism. My idea was to have you circle to lead enemies into each other, but I wasn't able to implement it. And I am aware of the contrasting issues (an oversight on my part), Ill do more playtesting next time. Thank you again, I'll do better next year.
Thank you so much. I initially wanted the player to loop around and have enemies collide with each other, or have it where you make loops to kill them, but I had no idea how to do it. I will improve, and I really appreciate your feedback.
It was very fun. The concept is very smart and easy to grasp, plus the level design is spot-on. Level six took me many tries, but it was worth it in the end. Thank you for making this.
Thank you for your feedback. I'll definitely work on the game some more, my idea was to have enemies crash when they hit each other, or the player being able to drop bombs, but I didn't have enough time. Thank you again!