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asasasp

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A member registered Oct 19, 2023

Recent community posts

Hello! It seems there may be some... small errors in the game that are easy to overlook.

While checking the tutorial text in the game's data files, I noticed that there are several references to ((AP)), but it doesn't seem to be defined anywhere. As a result, some parts of the text appear to be missing in-game.

For example, the dialogue is written in the data as:

The more ((AP)) layers removed, the greater the ((SP)) and Struggle ((ATK)) bonus received. Reserved armour is re-equipped after battle.

However, what is actually displayed in-game is:

The more layers removed, the greater the ((SP)) and Struggle ((ATK)) bonus received. Reserved armour is re-equipped after battle.

Could you clarify what this undefined AP is supposed to refer to? Is it supposed to be ARMOUR, or does it refer to something else?

故事真的不错,这么高的度居然这么久以来没人推荐,很困惑。虽然有些地方确实有点吓人,猩红线的一桶碎尸还带CG半夜玩被吓到了....不过还有些小bug。1. 很多线路里英文文本的“兽人”用的是orc....但我看描述大多指的应该不是人类线里出现的绿皮。比如沃克线14天猩红介绍亚美尢支系那里,说亚美尢是食人魔和orc的后代,这里不知道是否有写错?2. 还是沃克线,14天,沃克接芬恩电话被格文发现那里,“哈,我什么都要告诉你吗”的说话人标错了,游戏里标的是芬恩,应该是沃克/沃森。3. 同样沃克14天,靠近贫民窟搜查结束的那里,“回公寓吧”那句话的背景突然跳成了公寓,但在几句话后又跳回了贫民窟,后面应该是公寓的背景全贴成了贫民窟。4.沃克14天,杰斯提到了【三天后】会有一批幻境运到红色房间,沃克15天,沃克又向布德提了这件事,但对话里还是【三天后】...应该是两天后吧,毕竟已经过了一整天了。5.沃克12天选人环节。选男,然后选雷德。明明在之前的对话里以及立绘里雷德都在左边,但在选完之后的对话里对雷德位置描述突然变成了“右边的”。6.沃克12天选人环境,选女然后切视角到维斯,之后的郎酒的立绘名字可能是在文件里写错了,少打一个-,没有正确引用出来。7,这个我无法判断是作者的小巧思还是bug。选“拜访泰伯、靠ai、询问泰伯、ai付钱,他会理解的”进入的ai线,安慰完walker后显示的时间中直接跳到了【day14】,但在警局里维斯被继续要求休假,回家后ai出面再次接管身体,之后显示的时间里又跳回了【DAY12】,但在对话里时间应该是连续的...之前那个【day14】是否应该是【DAY11】?

cg和立绘是ai做的吗?

Great! Will Chapter 3 include more hardcore content, such as BDSM and pup play? After all, there are wolves involved again, right?

Raus, you are literally my god. I just finished Alon’s route in the dead of night, and my mind is still completely blown. The story is just... insane, truly incredible. As of now, it is the undisputed #1 FVN in my heart. The direction, the plot, the BGM—everything is just god-tier.

This is absolutely amazing! Haha. But I really wish the bird on the awning in Lood City was someone you could talk to—he's so cute. I just didn't expect him to be part of the background. If I may ask, you spent over six years making the act1—how long do you think the act2 will take? Another five or six years?

Hello, I also face this problem,have you solved it?

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This is an absolutely phenomenal FVN—I haven't read anything this brilliant in ages! Even the [his] route stands out as the only non-gay route I could actually get through in any FVN, truly exceptional writing with masterful character development. That said, there are minor bugs, like in the confrontation scene where Arthur faces the James in Nomax's cabin: if you choose the outcome where Nomax raises no objections and James stops Arthur to clear the air (specifically the route with the line "I hope my honesty here will dispel any assumption that I am out to cause trouble on this ship"), Arthur's sprites don't disappear and remain stuck on screen indefinitely...

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Sorry to bother you... I’ve completed the Chinese translation of Chapter 1 and updated it to version 1.01. Unfortunately, it seems someone else is also translating Chapter 1?! What a coincidence. My version is entirely  manually translated... Everything have be translated,except for the js. content, puns, and a few strange places (like the 'special' in the battle interface, which doesn’t seem to be in system.json?)

Lastly, it seems that version 1.01 of  Chapter 1 has some issues... Sorry, I don't know if it's a bug? For example, the gallery for 2-4 event is automatically opened when the game starts, even if you haven't played it yet. Is this a bug? Also, when clicking on the blank gallery, the game crashes, seemingly because the titlecursor.ogg file is missing. I took the liberty of modifying these two parts: I changed the first one to be closed by default and copied Cursor2.ogg to replace titlecursor.ogg to fix the second issue. I apologize for taking these liberties.

https://files.catbox.moe/cnsv2x.rar

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// Spoilers ahead:














Finally finished the game! The experience was unexpectedly great! I'd give it a 4/5. The cutest character is definitely Alon! Among the three routes, I feel the Rune route was the best crafted. The storyline for Rune is exceptionally well done, starting with the tragic scene of Rune's childhood, which instantly drew me in. The flashback during the fight with the "monster," where Rune recalls his father's words... was just so powerful.

The Max route, on the other hand, perfectly complements the overall plot. For instance, right after finishing Rune's route, I thought... although it was amazing, maybe the story’s setting was a bit too romanticized? Shelter is now free and becomes a sort of Eden? But after playing Max's route, I realized that wasn’t the case at all. Rune is a competent hero who carefully balances everything in the chaos.

However, I do have some small complaints... about Max's route. I was initially drawn to the game for Max, but in the end, his route seemed more about unraveling the story. Even though it's the longest route, Max himself doesn’t dominate most of it. He remained a bit too calm throughout, and his growth and changes were more seen from a third-person perspective, with very little direct expression from the character himself. Could this be related to Max’s personality? Acri’s existence was completely erased, with all of Acri's past automatically transferred to Max, and he was the only one aware of everything. Then he quietly bore the weight of it all, taking over Acri's role in the shelter and carrying the burden of a tragic history. He even ended up comforting Luke, who had forgotten everything. His rare outbursts were just a few complaints in the afternoon. There seemed to be too few descriptions of how he viewed and came to terms with all of this.

Another thing is the relationship between Acri and Max. There were too few perspectives from Max’s point of view. I understand Acri’s thoughts throughout the entire story very well, but Max’s thoughts... yes, they were written, but compared to Acri’s development in the same route, it felt like there was less focus on Max.

And then there's Shagbark... It seems like they don't appear in the other routes or during the daytime, right? Are they... usually staying in the shelter as well? Or did Max summon them back urgently after the disaster struck? If they were usually in the shelter, why didn’t we see them during the day? This is a big contrast with the other route NPCs...His views are so similar to Teak’s; if he had been there, maybe he could have guided Teak? Based on the daytime descriptions, I initially thought the person who attacked Max and Acri before was Teak. But it turned out to be Shagbark, which felt like it came out of nowhere...


 Damn, I think I just realized something while writing this! Could it be that Shagbark is the result of history “correcting itself” after Teak “disappeared”?! Teak vanished, so Shagbark appeared?!Even though Luke allowed Max to retain his memories of Acri, he didn’t preserve the memories related to Teak. Everything was replaced by Shagbark. And the final event with the cable wasn’t transferred to Shagbark because of Alon’s knife—Alon and his belongings have the ability to escape history’s corrections. Is that what happened?!

Hello!Is the 0.7.2 version on Itch.io  same as the 0.6.3 version on SubscribeStar? I couldn't wait for the public release and subscribed to your SubscribeStar to download the content of the second supplementary pack half a month ago. But now I noticed that the version numbers are different.

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A trivial suggestion: On the third day of the Bjorn route, Bjorn's sprite is depicted wearing clothes... but shouldn't Bjorn only be wearing underwear here? Also, when Bjorn sees the message from the professor on his phone, in the previous sprite he wasn't wearing a hoodie, but suddenly wears one in the next sprite. Is this a bug?

Great! Does it mean that the gutter trash finally finished and the third chapter will begin? Or the update of gutter trash still not finished? I want to buy gutter trash until it totally completed. 

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Great!I love this mikko and lake

Great game! Been eagerly awaiting updates!

Does Jesse's pet mouse mentioned in the Jeese's route have a chance to make an appearance? I'm quite interested in it. Will the protagonist have an opportunity to be trained with the little mouse by Jeese? Like, perhaps engage in a "friendly competition" or something of the sort? 

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Great, I downloaded and played it as soon as possible! It's really rare to see games with such a niche kink like shaving, I really love you!! I am currently considering whether to purchase two additional routes for $8. Could you please reveal the kinks involved in those two additional routes?And do the additional two routes include CGs?

You can explore the Jenna route, where you'll find out what Leo actually saw. Of course, in the later stages of both Leo's and Flynn's routes, you'll also get some hints. Although Leo may appear a bit crazy in his own route, to some extent, he isn't insane; he simply noticed things that others overlooked. You can go back and revisit those seemingly nonsensical scenes in the later part of his route. In Jenna's route, everyone will discover a fact that should have been very noticeable.

If the visual novel genre had its own Oscars, this work would undoubtedly deserve a major award. To date, I have not encountered a visual novel that can compare to the excellence of this piece. The writers and scriptwriters of this VN are truly remarkable; if they decide to pen anything else as the main contributors, I will certainly continue to follow their work. Of course, the artists and composers are also exceptionally talented. Thank you all for bringing us such an astounding piece.

The Echo Project stands out as unparalleled in the FURRY VN domain. From crafting the romantic FVN Adastra to the serious and suspenseful FVN The Echo, and now venturing into the realm of adult suspense with The Smoke Room, the versatility of this group is truly impressive. I find it hard to imagine what surprises this team will bring us in other genres in the future.

Your art style is absolutely fantastic! Honestly, I'm absolutely in love with your art style. It's rare to see a game with such a simple and cute style. Only your game and another furry mystery game that's been in development for over a year are using it. I dare say that if you can finish the game or create some longer games in your style, it will definitely take off! Your style is truly captivating, trust me.