That was quick! Cheers!
Tod Foley
Creator of
Recent community posts
@Thaddeus suggested we should spread the word to classic D&D groups, and I think that's a great idea. Also OSR people, and all stripes of grognards! So here's some copypasta you can use for telling people about this project. Feel free to grab any of the art.
- DYNOR is a ten-level gonzo megadungeon created by Tod Foley (author of CyberSpace and DayTrippers) for the planet Thear (1977-88).
- THE DYNOR PROJECT is scanning and restoring this amateur classic piece of 70s AD&D nostalgia for your table.
- NOW ITCHFUNDING. https://as-if.itch.io/the-dungeon-of-dynor
Suggested hashtags include #DnD #TTRPG #DungeonsAndDragons #OSR
New CORE Hack by John Haremza!
CORETHULHU
A CORE World of Eldritch Horror
Now available in PDF format
Drivethru: https://www.drivethrurpg.com/product/372695/COREthulhu
New CORE Supplement by Jesse Pyne!
MONSTER HUNT MAGIC
A magic system for CORE Worlds
Now available in PDF format
Drivethru: https://www.drivethrurpg.com/product/340322/Monster-Hunt-Magic
New CORE Skin by Kurt Aumueller!
WELCOME TO THE WOODLAND CREATURES WRESTLING ASSOCIATION
Now available in PDF format
Drivethru: https://www.drivethrurpg.com/product/333538/Welcome-to-the-WWA
You don't need much to run a roleplaying game. You and your players are imaginative & clever. Your characters are where the story comes from. You need a fast simple system that suggests prompts for spontaneous creativity, and stays the hell out of your way.
CORE is a hybrid RPG SRD: it uses traditional concepts & narrativist techniques for character-driven emergent story. Design focus is on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it's built to be hacked.
New CORE Hack by Tod Foley!
UNNATURAL
A CORE World of Supernatural Adventure
Now available in PDF format
Itch: https://as-if.itch.io/unnatural
Drivethru: https://www.drivethrurpg.com/product/325970/UnNatural
New CORE Hack by Jesse Pyne!
MONSTER HUNT
A CORE World of Post-Apocalyptic Beast-Slaying
Now available in PDF format
Drivethru: https://drivethrurpg.com/product/325716
CORE Micro is designed to be modified. There are two basic approaches: Skinning and Hacking.
Skinning
When Skinning CORE Micro, you are essentially taking the CORE system and laying a setting on top of it -- complete with worldbuilding stuff, character stuff, money/wealth stuff, perhaps monsters, factions, etc. You may change the names of Stats or other things, but you're not really writing any new rules that affect the CORE mechanics. If you know your setting material well, this is extremely easy to do. You can prep a session or a whole campaign simply by "translating" characters, locations, and items to the CORE scale.
- Skins are "For Use With CORE Micro."
To run your Skin, someone would need a copy of the core rules.
Hacking
When Hacking CORE Micro, you're not only changing the names of Stats or laying a world on top, you're extending the mechanical logic of the system to invent your own tables, skills, and other important subsystems, making a complete game in its own right. This is a lot more work, obviously, and might require some playtesting to make sure it all hangs together. Since you gone this far and changed so much, it makes sense to rewrite the CORE rules (or simply include whole sections) within your own work, thus creating a standalone game that could be played without having a copy of CORE Micro handy.
- Hacks are "Powered By CORE Micro."
Standalone games based on CORE, they can be run without requiring the core rules.
WATCH THE WORLD DIE is a collaborative game allowing any number of players to create their own custom apocalypse. It can be used as a standalone game, a solo game, a worldbuilding tool, or a prelude to a post-apoc RPG like Apocalypse World etc. Depending your approach, preferences and ideas, it can be anything from a fun little one-shot game, to a structured brainstorming device, to a collaborative system for generating entire post-apocalyptic pre-game histories.
The DayTrippers Gamemasters Guide blends modern and traditional gamemastering techniques with the random input of oracular systems and the spontaneously-generative approach of surrealist art. The result is a fast interpretive system with its own skittery mechanics, spitting out an endless variety of psychoactive science fiction narratives.
Psychic Content. Vertical Control. Sketchy Prep. High Bleed.
https://as-if.itch.io/daytrippers-gamemasters-guide
NOTE: The DayTrippers Core Rules can be found here.
As the 22nd century dawns, the inner and outer realities of SlipSpace are opening for exploration in new and experimental vehicles known as SlipShips. The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless scientific knowledge and powerful artifacts from far-flung dimensions and alternate timelines. They’re called DayTrippers... and you’re one of them.
EXPLORE THE PLANETS OF OUR UNIVERSE AND OTHERS, KNOWN AND UNKNOWN…
TRAVEL TO ALTERNATE EARTHS, WHERE HISTORY HAS TAKEN DIFFERENT TURNS…
JOURNEY INTO THE PAST AND FUTURE OF EARTH, EXPLORE THE MULTIVERSAL COSMOS…
NAVIGATE THE POCKET UNIVERSES KNOWN AS DREAM WORLDS, AND BRAVE THE MULTIVERSAL CHAO!
DayTrippers is a sci-fi RPG portraying a surrealistic near-future multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. Written by Tod Foley (author of Cyberspace, Ghosts in the Machine, and Watch the World Die), the DayTrippers milieu was inspired by the surrealistic fiction of Moebius, Michael Moorcock, Rudy Rucker, Stanley Weinbaum, Robert Heinlein, Jack Vance and other masters of weirdness.
![](https://img.itch.zone/aW1nLzI1Njg1NjAuanBn/original/%2Fm6GoX.jpg)