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arybak19

2
Posts
A member registered Apr 20, 2023

Recent community posts

I very much enjoyed this game. I think the concept is great and the way you move around the streets is a good mechanic. In addition, the ability to go inside some buildings and be able to examine desks and such for clues to solve the problem is very well made. I think one thing that could help is that if you were allowed to go into every building to explore to maybe add a red herring or just have nothing inside. Some things I would simplify though would be the intro cutscenes/dialogue. It was a little too long and I found myself losing interest, and that also goes for some of the dialogues in the game play as well. The game component of seeing the clues and things you have obtained was great, and should not be changed for now. I also, I think the ability to choose which questions to ask the npc character was great and added more randomness for the character. Overall the game was good, but something that needs to be changed is shortening the dialogue to keep the player more engaged, and also to have more buildings/things to look at.

The game idea itself is great. I think that the game is just the right difficulty for the timer given, and will require actual skill to beat. The power up ideas for the gun/laser shooter are great. They add more components to the game that enhances the game play. There were a few things that I was confused about that could easily be fixed with a menu before going into the game play. The things that could be explained are the objects that your press “E” on and the lights turn off. I was confused what that did because it seemed as if the enemies could still see you. Also, the start menu could explain when power ups come. And finally the way the game goes straight into the gameplay was a little off putting; A start menu would fix that. Overall the game is a great concept and has good mechanics, but it could use some sort of start menu to explain some aspects of the game and also slow down the entry into the gameplay.