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I very much enjoyed this game. I think the concept is great and the way you move around the streets is a good mechanic. In addition, the ability to go inside some buildings and be able to examine desks and such for clues to solve the problem is very well made. I think one thing that could help is that if you were allowed to go into every building to explore to maybe add a red herring or just have nothing inside. Some things I would simplify though would be the intro cutscenes/dialogue. It was a little too long and I found myself losing interest, and that also goes for some of the dialogues in the game play as well. The game component of seeing the clues and things you have obtained was great, and should not be changed for now. I also, I think the ability to choose which questions to ask the npc character was great and added more randomness for the character. Overall the game was good, but something that needs to be changed is shortening the dialogue to keep the player more engaged, and also to have more buildings/things to look at.

Thank you so much for playing the game and for your insightful feedback! I definitely like the idea of adding a few more spaces for players to explore, and I hope to expand the world of Reversed even more in either future updates or future chapters for the game. And yes haha, the dialogue is definitely long and is something I am hoping to improve on! When it comes to solo projects, I tend to just have fun with the dialogue because the only limit is myself and the time I have for the project, but I do understand that long dialogue scenes are not for everyone. Thank you once again for taking the time to review my game! :)