Me lo he pasado bien, buena ambientación, música y gráficos. Buena mezcla de mecánicas :)
He grabado mi sesión con Playcocola por si sirve de ayuda :)
Me encanta la estética, los colores, los soniditos y las animaciones.
Sugerencias:
Añade algunas pistas para llos que se quedan bloqueados como yo Animar las flechas cuando se pone en automático Indicar cuantos niveles son, para saber cuanto me queda Poner un botón de cerrar juego :) Que lo he tenido que matar Gracias por el juego! :)
He grabado mi sesión en Playcocola, con comentarios por si te sirve de ayuda el feedback :)
Everything in this game is extremely beautiful. The palettes, all of them, the font, the icons, the music, sound effects, the visual effects, the application icon. The transition between screens (I love the transition between gameplay and options screens).
Gameplay wise is not very appealing to me. I find difficulties to make strategies, specially if the movement chain combine vertical and horizontal movements, I can think two movements ahead if both are in the same dimension (horizontal or vertical) but not if the next movements are one horizontal and the next vertical. Maybe if I try more.
Good job!
Looks to me that Close Combat attacks are much more dangerous for the attacker than Range Combats, they have a ~50% chance (on equal characters’ attributes) to be counter-productive. Using your round to make a Close Combat looks to me like a no-good investment because you are giving your target also an attack round over you.
Should not be better if the attacker has some kind of bonus over the target? (I know: in case of a tie the attacker wins, is this enough bonus?)