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artalfingalden

3
Posts
A member registered Dec 23, 2017

Recent community posts

I guess it鈥檚 all about pacing. With higher hit die monsters doing so many attacks, it seems it can quickly become deadly for the PCs, and the extra attacks balance it out a bit. (Besides being fun — which player doesn鈥檛 like extra attacks? 馃槈) 

Thanks, makes sense! A gameplay question: at which point do you allow characters to gain weapon proficiency? Do you tie it to certain events or perhaps character level? 

This game addresses many inconsistencies in the original game and makes it much more logical, quite impressive! Some questions and remarks:

- According to the text, on a critical hit, the Pugilist "stuns" his opponent. Should this be "sunders" or perhaps "dazes"?

- I don't understand the purpose of the Size table on page 19?

- Page referrals often point to the wrong page, it may be good to check them.

- Would it be possible to still get a hold of the old cover?