Hey Stoff thanks for this great rig!
I was going to animate it for my new personal project but stumbled upon some problems with it.
1- When switching to FK Spine, the character goes up! and the CoG remains in its original spot.
2- Can you please make "FK Hip" isolatable like Zelda/Link? It's already ok in "IK Spine" but not in FK mode.
3- There's not an option for FK legs. This isn't really important to me personally but It'd be great if this rig gets this feature!
4- Can you please add Local/World Space for FK Arms\Legs as well?