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(2 edits)

Hey Stoff thanks for this great rig!

I was going to animate it for my new personal project but stumbled upon some problems with it.

1- When switching to FK Spine, the character goes up! and the CoG remains in its original spot.

2- Can you please make "FK Hip" isolatable like Zelda/Link? It's already ok in "IK Spine" but not in FK mode.

3- There's not an option for FK legs. This isn't really important to me personally but It'd be great if this rig gets this feature!

4- Can you please add Local/World Space for FK Arms\Legs as well?