Ooooohhhh, that explains a good bit, and sorry if my past comment or if this comment seem a bit antagonistic, I am just really bad at wording lol. (If it's not obvious, I really do like this vn and I hope you get some help with developing it so you don't have to do it solo.) Honestly, I'm really surprised that you work on this SOLO, this is a really good VN, it's obvious even with the little I've read.
As a person who regularly plays turn-based games, I can traverse complex systems; routes and points are simple enough to find, so it really isn't a problem at all. Although, I do want to see the best route without worrying if I made a fuck-up 8 hours before at the first part of the route by accidentally saying the Slightly Wrong Option(tm) or getting one less point that screws me over! (No joke, I once made a small mistake at the beginning of a vn, and about 5 hours of reading later, I got a worse path for that one fuck-up since I had one bad point.)
This isn't just me either, a lot of people want some sort of indicator of their route in general, and this complaint stems purely from the fact that this game is great and people want to experience the best from it!
Two toggleable options to make it better are 1: an option that shows the route you're on without spoiling or revealing the other routes, or 2: an option that just shows when an important decision is being made and if you start going down a new route. (I know I keep saying route, but I do just mean general path or split even if temporary. And remember, it doesn't matter if those paths don't change things in the long run, it still matters to the reader.)
All in all, I can't wait to read this again! Despite the drawbacks, it really is a great novel that I WILL read through whenever my damn monkey brain can settle down for 20 simple minutes!

