Good Fighter was a learning project I developed during the winter & spring of this year. It's my first real foray into Unity. I wanted to make use of Spine skeletal animation to mix 2D characters in 3D space. I chose to make a platform fighter because I really loved Smash Bros. mechanics, and visual effects. I also didn't want to think about game design.
Once I hit my March deadline, I felt like I got enough out of the project! The world doesn't need another platform fighter right now anyways, so I decided to move on. So unfortunately this project is indefinitely on hold!
Looking back, I'm really happy with the overall look of the game! My current project is solely 2D, but I hope to come back to something like this soon!