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Nick

14
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A member registered Oct 19, 2019 · View creator page →

Creator of

Recent community posts

Question: The distant aliens cost 1 billion dollars, and the interdimensional aliens cost 10 trillion dollars, but both say they award 10,000,000 customers. Is this a bug? I have not unlocked anything after Interdimensional Aliens and seem to be stuck at a slower rate of incrementing.

Very cool game! Patiently waiting to see if there are more unlockables. 😂

Yeah I just pushed another update that smoothed out the attack interactions, but if you land on top of an enemy currently weird stuff happens. I think just registering that as a damage collision should fix the issue.

Thanks for noticing the attack missing, it's SHIFT at the moment and I added it to the graphic.

Thanks so much for the feedback! I'm going to spend the rest of the weekend trying to smooth out the combat mechanics and stats/menus, and then the game will actually be just about full alpha, and I can really start building out the world and adding more enemies/levels/platforms.

Yeah I failed pretty hard at communicating the controls here, sorry about that! Backspace advances the text to the end and also goes back in the menu system, which can be accessed with TAB. I really appreciate all this feedback on the keyboard experience/issues, I never play platformers with a keyboard so I really need and appreciate the feedback here.

Full controls right now are:

- ENTER: Select (in menu), Advance Text (in dialogue)
- BACKSPACE: Back (in menu), Fast-Forward (in dialogue)
- SPACE: Jump
- Double-Tap Direction: Run
- TAB: Menu
- M: Map

I have been playing more with keyboard and haven't be able to duplicate any of the problems with stuck movement or dead input, but I'm going to keep trying, so thanks again for the heads up!

I just pushed an update where I started on a "Controls" section in the System menu, eventually I'm going to add key mappings. That seems like low hanging fruit so hope to have it done by next week.

I genuinely appreciate all the feedback! I did weigh the options here of putting this live too early, but I decided to just go for it because I have the terrible habit of seeking no input at all. So now I'm doing the opposite extreme of that, LOL.

I've posted another update and quickly focused on implementing some progression. I'm going to also do a tech post soon as I'm going to try to quickly implement a map system using an add-on.

https://arnick.itch.io/quick-level-up/devlog/634190/update-and-taking-some-feedb...

Thanks again for your input, it's a huge help.

Thanks! I've mostly been testing with a controller so I'll spend some more time with the keyboard.

Hmm, been mashing the buttons like crazy both with a controller and the keyboard and can't duplicate. Mind if I ask what input device you're using? (And thanks for taking the time to check out this page!

(1 edit)

Thanks to you both for your interest! This game is super alpha and I am looking for exactly some of this kind of feedback (like the unskippable text being annoying.) Sorry if it wasn't clear about the state of the game, I put another note about it at the top of the page.

I removed all the starting exposition. The orb is now collectible. In the devlog I mentioned wanting to reparent it to the player, but I haven't done that bit yet. I think I'm moving on from that for now and I hope to have the stats screen completed by the end of the weekend so you can actually see the EXP gains happening.

Thanks to you both for the feedback!

This game is stupidly awesome. Great concept and execution!

Great use of music and minimal design. A+, would die at 3 again and again!

Cool demo! I like the jump option. My only suggestion would be to speed up the snake. Either start it off faster, or add another button for sprinting, to help speed up the earlier levels. 

One of the best and most replayable short games on itch. Also love the (mostly) fun tongue-and-cheek delivery of a very easy-to-forget but simple truth in life.