Indeed, specifically from a review of FreeBirds
Arnalv
Creator of
Recent community posts
pretty cool game, as a consumer of space, i indeed enjoy the way that space is represented, as it is appetizing, it almost feels like i could eat the space. the space looks very crunchy, and like it is very savory, with a touch of sour and bitter to round it out. overall i rate the space 8.5675/10, as i feel that it is lacking in tanginess.
Indeed, quite a good game, but you made a minor spelling mistake (at the end, you spelled it "doomscrool"). This might seem minor, but you haven't realized the implication that it means that the guy in the end sees more spelling mistakes, thus lowering his IQ, thus lowering his potential to solve world hunger, thus causing world hunger to remain in the world of the game. Other than that, the hitbox is too big, I would suggest using the Unity equivalent to the collision polygon in godot to make it. other than that, really creative.
touching grass in this game is very realistic, as an experienced toucher of grass, for i have touched more grass than grass itself. I am the greatest grass connoisseur in the world, thus i have extreme knowledge of grass, as proven by my 10 years of experience touching grass. i have senior level positions at y grass touching agency in which you touch grass. i hold a Ph.D. in touching grass, and have my research published in the largest publication for grass touching. as a veteran in this field, i award the greatest honor i can bestow upon a game where touching grass is a mechanic, as this game has grass more realistic than real life. of course considering that i touch grass, i wouldn't be familiar with other aspects of this life altering experience, such as "career" and "battle pass", but i assume connoisseurs of those agree that it is accurate, even though i've never seen them considering that i spend all my time touching grass.

