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ArmoredCoding

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A member registered Jul 18, 2023

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Extract the compressed file onto wherever is fitting for you, let's just say Desktop for explanation's sake. Once you have extracted it onto your desktop, click the folder open, and click on "Pumpkin Panic". I am not sure how you would see it, but it is an application type (.exe). The application should run once you have completed these steps.

The game was really fun to play, I am very much accustomed to trial and error. Death is very welcoming in my eyes, starting from scratch, and trying a different method is quite fun. I understand some reviews/comments suggested some type of defense against the horrors you face, but I am against it. Being wary of the dangers around you constantly is refreshing. Not knowing whether or not you're safe in certain situations makes it that much more exciting in my eyes. Respite that can easily be changed in a moment's notice. 

My qualms in the game:

- farming/fishing. It is fun at first, but I feel it has the same problem as generators as Dead by Daylight if you are familiar with that. I understand that farming is a main aspect of this game, but potentially making the farming more interactable, or adding extra incentives based on the type of plant you are trying to grow. In dead by daylight, a main problem many have with the game is that the survivors need to complete generators while surviving in order to escape. This action of repairing a generator involves just holding down a singular button for 90 seconds. This is the most optimal way to play if allowed. In this game, I held square and X together, and just ran around. Having the main portion of the game - the farming - being more interactable or different each run similar to a roguelike would make the game more refreshing each play through. I am not sure what your vision for the game is, but it is an idea.

- Collecting various things around the area is nice, but having only two uses for them became monotone. Perhaps adding more day time content such as a wandering trader that can benefit the player, but also tear them down just as easy if you were to use it.

- As mentioned previously, day time felt very relaxing, and safe. Adding more day time content, horrors or not, would be fun. Although I understand the game is new, it takes time to create content, and such. I am speaking relative to night. Night time feels like you have many things going on at once, day time feels extremely lax in comparison. Maybe having plant type monsters while farming can appear. It would somewhat aid the first point I mentioned as well as adding more day time content. 

- Some of the horrors you face, I understand they are supposed to be scary, which they are. But I feel that a few of the horrors you face are out of place in terms of artwork. The game is beautiful, really well done actually. The first horror you face, the more I look at it, the more I feel like it belongs in a different game based off of artstyle.

Overall, the game was really fun, and most definitely worth the 1-2 hours invested depending on how many times you died. I tested all the types of deaths, what you can and can't do throughout the game - 2 hours total playtime in my case. 

These are all my opinions, I am in no way a developer, I just play games. Please take them with a grain of salt. You did an amazing job. I look forward to how this game develops.