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armandoithink

14
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A member registered Jul 02, 2021 · View creator page →

Creator of

Recent community posts

Hello! Thank you for playing and your comment.
The minigame involves you shooting the eyes with [SPACE], move with the movement keys {WASD/ARROWS], I can add more clear instructions in dialogue or in game text if needed. 
As for you spawning off the map, do you have more details of how this happened and what the whole game screen looked like? And what version of the game did you play?

Let me know! Thanks for checking my game out and giving feedback!!

Thank you for letting me know what needs work. Glad you liked the gameplay, I'll tell composer the music is good too!
As for music looping we can get that fixed by tweaking the sound files which I may do in a later update. As for the issue with Ms Salazar's " 'Sup" dialogue, I am working to get that fixed, hopefully soon.
Thank you for playing, enjoying, and giving feedback!

Thank you for playing and your comment, it helps improve the end product!
 I am working on adding more QOL stuff, some of which was added with Version 1.3 such as more clear instructions. Collision was addressed as well, and I am working on fixing other collision issues I may find.  Glad you like the music, too, composer will be glad to hear it!
I'm happy you enjoyed the game!!

(2 edits)

Helloooo 

I looked at the game and I see what you mean. You're not supposed to be sent to that ending so early, I'll fix it!

Thank you for the comment I appreciate the advice. Glad you also find things to like about the game. I can add instructions in game, I’ll tell you here as well in case you give it another shot. The wind spirits show up in the overworld starting at wind phase 12, one in the north research field, two others  in other parts of the overworld.

They have a ghostly look so they’ll stand out once they start showing up.

Thank you for playing!

EDIT: what you were experiencing was a remnant of playtesting and has now been fixed!!

(1 edit)

I want to thank everyone that played and rated this little project of mine. I am glad to have received feedback on what you see with having room for improvement and changes to be made. This was intended to be a demo-type project as it is the first 3D project i made and first one to use a game engine and I probably should have indicated that was the case. 
Thank you all for being direct with what you liked about it and critiques such as the length/depth of it as a game and visual mistakes. I would like to eventually expand this game while keeping these suggestions in mind.
Again. thank you!!!

This one didn't quite follow the constraint, but everything else was well done. The way the music changed in the final battle was awesome! I like how the longer I spent in battles, I became more prepared for that final abttle and had little trouble with it. Very cool game, would love to see more of it!

I really liked this, combining the exploration with shooting combat made for a fun game a bit reminiscent of Doom 64. The artsy parts like the sounds and visuals felt very authentic as well. My favorite part was the differences in the dimensions where the gravity and different bits of gold appeared.

I really liked the visuals and idea of this game. The concept of not being able to look away from the client was a very fun interpretation of the limitation of the theme. Some parts were a bit frustrating due to the controls being finnicky with keyboard but overall, a fun and very nice game!

Fixes implemented, and a Linux build has been added!

Fixes and linux build now complete.

A fix for some issues will be added later today. Hope you enjoy this project!

Heyo, armandoithink here. I am working on getting some bugs out of the way which will be fixed in an updated version of the game app. What will be fixed is an issue during dialogue involving character movement, and some typos in dialogue. This will be done by later today. Thank you for checking this project out!

its very nice
im excited to see what this will become (:

this is one of the games