I have the GTK MacOS version; I'm able to get it to run, though I would like to strip out all the demos and extraneous stuff so I can keep my code organized. I'm finding it a little frustrating because the whole zip file unpacks and it's really unclear which files / directories are the magic combination of files / directories to get it to execute correctly. What I was hoping to see was a subdirectory that was the barebones skeleton of a game that I can then build from. Having to work from the direct-unpacked archive feels very cluttering.
I've tried stripping out the files that seemed like they may not be necessary (eg. they seem only related to the demo) and when I attempt to boot up the game it tells me "couldn't create game context" with no additional information about why it failed.
I understand that `dragonruby` is the main entry point, and that it executes the code in `mygame` (can this be changed? could we get a YML configuration file or something?) but I have no idea what else is needed. Also -- +1 for rubygems support -- it feels weirdly isolating not to be able to tap into the ruby ecosystem -- I understand that certain gems that require native extensions wouldn't be able to be included, but there are many that would just be useful to have for development (RSpec, for example)