TBH, I think the concept is a bit bland but I loved the aesthetic. Keep the look and apply it to a different game.
Armadillodisco
Creator of
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Well blue is supposed to help with right synergy, but due to game jam time constraints, i didn't get the chance to add some features that would allow blue to be used more effectively. i.e. there was going to be a combat system where blue could be boosted by red if they contact to generate a power attack, plus a charged quick stop that would give blue a bit more control.
Thanks for playing though!
That was actually my original idea but I felt having them on the same WASD control fit the theme better. Ball mode is one mode of many planned but the combat centric levels weren't really fun unless I added more abilities and interactions, which I didn't have a chance to do. Thanks for the feedback.
I think the general concept of having to play as the villan and then come back as the hero to fixe things, could be interesting but in a different game type, i.e. a platformer where the villian destroys the level to achieve an objective, but now as the hero you have to navigate the level you have "created" by destroying it. Here, I don't really see the point. It just feels like playing the level, then coming back and playing a less interesting version of it.
Also the frogs keep getting stuck with tongues out, making it impossible to capture them.
It kept crashing on the 3 level with the 4 hands when I grabbed and released one
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_Hand:
Cannot apply sqrt to negative number.
at gml_Object_obj_Hand_Draw_76
############################################################################################
gml_Object_obj_Hand_Draw_76 (line -1)