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Armaan of Stories

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A member registered May 21, 2020 · View creator page →

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Hello! Thanks your your questions, this game was challenging to try and explain in 36 words, and I can understand the confusion.

For Write a Word - it means just that. Write a word - any word, and give it a page of its own. I could have written "write a word in a blank page", but I wanted the impact of each word you write when you roll a 1 gets its own page. 

When a word has its own page, it means that it's an important concept in the world you're trying to build. It could be a place - Docks, Palace, Market - it could be a concept - Freedom, Worry, Injustice - it could even just be someone's first name. The page they're on,  that's their page. 

For Number 2 - that's up to you. You could add a word in to make it a phrase - like, "Palace is..." and later on fill up a sentence, whenever you roll for it. The other thing you can do is just add another word that provides more context for the first word - so if you write, "Palace, ruined" - it implies not just a palace, but one that's been broken down, is aged and abandoned - which hopefully inspires more ideas as you try to figure out what ruined the palace.

For Number 5 - simply link two concepts together. Each page has its own thing, slowly built up over time, but the pages don't necessarily connect to each other. You could have a page that says "Palace, Ruined" and another page that says, "Freedom, Rare, Desired" and then link the two with a note: "The Palace was a place where many sought their freedom, as the King would allow prisoners to make a case to be let go. However, since the Palace was destroyed, this practice is now a thing of the past." 

As with all games, you can follow the rules as strictly or as loosely as you like - the process here is just to slow down worldbuilding, to allow dice rolls to slow down the process so you can think about areas of your world you wouldn't ordinarily focus on, and let the process surprise you. 

I reccomend using this game mostly when you're stuck - once you have enough ideas to run with and build something off of, the game isn't all that needed!

Hello!

It took far too long to get back to you, for which I apologize, but I've put up a simplified, black-and-white printer-friendly version up now! Thank you for drawing attention to this; I will see about doing a version of this for any other game I publish going forward.

No problem!

I will note, if while playing the game anyone feels certain GM-like tendencies, you might want to check out the game's expansion - Machinations of the Dragon King!

Ideally? Somewhere between 3-5!

I am honoured to have received the blue heart. And your comment! That may be one of the nicest things anyone has ever said about my games, brightened up my whole day - and I hope it helps you if every you're stuck!

What an absolute, and utterly beautiful concept

Thank you so much, this is one of the nicest reviews I could hope for

I had an absolutely delightful time with this; just finished playing - and replaying, until I got all 10 endings, all delightful. My Bingo Loss ending (the first one I got) remains my favourite!

What the Library becomes, and how its growth changes based on what you feed it, is something I am very excited about exploring. How do you prune a Library that's grown on stories of violence, as most adventuring usually involves?

Thanks - but I have no idea! You have given me three things to look up and I am very intrigued!

I'm in love with this, and while I've given it a basic reading, I want to do a more in-depth one and really dig into it, use it in my own games - it's such a fascinating idea, one that opens up a lot of doors for roleplay!

I love the idea of this. I think having a deck to present someone when they're old enough is a magical thing! A game that lasts a very long time - I would be excited to know what one might do with the deck once it's full; if you have and ideas or frameworks there!

Hi all!

This is a space for folx to let us know their feedback - if there was anything you'd like to see in future versions for it to feel more inclusive, if you have any comments, suggestions, or just want to say hi - please do. Or feel free to email us at we dot weave dot games at gmail dot com.