Thanks for giving it a go. I'm glad it's helpful for you.
Arlorean
Creator of
Recent community posts
Hey TickTock. On reflection we were a bit harsh with our comments yesterday. Please don't let this put you off. You have made a great looking game and we would love to solve the puzzles in there. We see your girlfriend did the art assets in AssetForge, one of our favourite tools. Tell her she did a great job and to keep going with making game art. She's got the knack! Anyway best of luck and well done for getting your game submitted. We know how hard it is to execute on these things, especially given the short timescales. Well done, Rebello (Adam&Dan)
The intro sequence was too long and almost put me off playing the game (a dislike).
However the game itself was fun once I'd started the levels. I never seemed to lose a life at the survive for x seconds level. Not sure why. The right mouse button to jetpac was handy.
Having stats at the end was nice and overall I liked the game.
Well done for making it.
Nicely done. I only had one Xbox controller so I didn't get the multiplayer experience. I found it hard to control the turret with the right stick and then fire with A. It felt like R2/Right Trigger would be more natural.
You typo'd Player 1 as Pleyor 1 on the setup screen.
The HUD was partly offscreen on the left hand side for me too. I have a strange 3000x2000 resolution on a Huawei laptop which probably explains it.
You're not far off a complete game here. Good job.
I like the overall feel of the graphics and the sound. The procedurally generated landscape is a very impressive. I managed to score over 1000 by holding down 'A' at the start of the game and just circling in one spot. You're only showing 3 digits when the game ends so it didn't show it. You've really inspired me to have a go next year, thanks.