Hey TickTock. On reflection we were a bit harsh with our comments yesterday. Please don't let this put you off. You have made a great looking game and we would love to solve the puzzles in there. We see your girlfriend did the art assets in AssetForge, one of our favourite tools. Tell her she did a great job and to keep going with making game art. She's got the knack! Anyway best of luck and well done for getting your game submitted. We know how hard it is to execute on these things, especially given the short timescales. Well done, Rebello (Adam&Dan)
Arlorean
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The intro sequence was too long and almost put me off playing the game (a dislike).
However the game itself was fun once I'd started the levels. I never seemed to lose a life at the survive for x seconds level. Not sure why. The right mouse button to jetpac was handy.
Having stats at the end was nice and overall I liked the game.
Well done for making it.
Nicely done. I only had one Xbox controller so I didn't get the multiplayer experience. I found it hard to control the turret with the right stick and then fire with A. It felt like R2/Right Trigger would be more natural.
You typo'd Player 1 as Pleyor 1 on the setup screen.
The HUD was partly offscreen on the left hand side for me too. I have a strange 3000x2000 resolution on a Huawei laptop which probably explains it.
You're not far off a complete game here. Good job.
I like the overall feel of the graphics and the sound. The procedurally generated landscape is a very impressive. I managed to score over 1000 by holding down 'A' at the start of the game and just circling in one spot. You're only showing 3 digits when the game ends so it didn't show it. You've really inspired me to have a go next year, thanks.
It would be useful to be able to be able to change the snapping from 1/10th to 1/8th or 1/4 for some assets.
I created a squished hex tile in blender which fits into a 1x1x1 cube, so I can use it as a custom collection asset in Asset Forge. I uploaded it ti itch.io so you can download it for testing: 3D Hextile
I was trying to use Asset Forge to prototype a 3D Hex map but I need to be able to snap to 1/4 otherwise I can't line up my hexes correctly. The height of the hex is also set to 0.25 so I can't line them up vertically either.
This is maybe not the best example but I can see 1/4 or 1/8 snapping being useful in other cases.
Thanks for making a great, and fun to use, tool Kenney.