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A member registered Apr 08, 2017 · View creator page →

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That is really well done. The graphics are perfect for it. I didn't know what to do at first but watching the YouTube video told me all I needed to know. Thanks for sharing this.

Very impressive. I like the idea of using Doom levels for a turn based strategy. Thanks for sharing it.

Thanks @vento, it was fun to write. The real star is Carodan who did all the artwork. I just know how to code and ship software.

We just used this to create all the sounds for our Viroids game.


Many thanks, it's a great tool.

Nicely presented graphics. Good job.

Thanks. It was fun to make.

Thanks for the feedback. I’ll take a look at that. It’s a new MagicaVoxel feature that I’ve not added support for yet. Glad you find it useful.

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Very good. I like the mini tutorials you get after completing each of the first few levels. It feels like it's a perfect fit for a phone or tablet.

Great audio

Heatwave community · Created a new topic Best audio

You deserved the best audio award, great job. What tools did you use to compose the tracks?

Nice game. Very clean and simple.

I didn't get it for a second and then it clicked. Great job, very innovative.

I like the overall feel of the graphics and the sound. The procedurally generated landscape is a very impressive. I managed to score over 1000 by holding down 'A' at the start of the game and just circling in one spot. You're only showing 3 digits when the game ends so it didn't show it. You've really inspired me to have a go next year, thanks.

You really captured the theme of the game off here. This brings back memories of playing these LCD based games as a kid. Great job on the details.

Very polished. 212 was my best. Good job with the graphics, sound and the overall concept.

It would be useful to be able to be able to change the snapping from 1/10th to 1/8th or 1/4 for some assets.

I created a squished hex tile in blender which fits into a 1x1x1 cube, so I can use it as a custom collection asset in Asset Forge. I uploaded it ti so you can download it for testing:  3D Hextile

I was trying to use Asset Forge to prototype a 3D Hex map but I need to be able to snap to 1/4 otherwise I can't line up my hexes correctly. The height of the hex is also set to 0.25 so I can't line them up vertically either.

This is maybe not the best example but I can see 1/4 or 1/8 snapping being useful in other cases.

Thanks for making a great, and fun to use, tool Kenney.