Very impressive. You've inspired me to think much more about sound and music for my next game. Thanks for sharing.
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The intro sequence was too long and almost put me off playing the game (a dislike).
However the game itself was fun once I'd started the levels. I never seemed to lose a life at the survive for x seconds level. Not sure why. The right mouse button to jetpac was handy.
Having stats at the end was nice and overall I liked the game.
Well done for making it.
That was fun. I got stuck at a certain point and I couldn't open any doors as I didn't have any keys and the only monsters were too high level for me to move past. Great job though, nice and simple to play. Well done.
Nicely done. I only had one Xbox controller so I didn't get the multiplayer experience. I found it hard to control the turret with the right stick and then fire with A. It felt like R2/Right Trigger would be more natural.
You typo'd Player 1 as Pleyor 1 on the setup screen.
The HUD was partly offscreen on the left hand side for me too. I have a strange 3000x2000 resolution on a Huawei laptop which probably explains it.
You're not far off a complete game here. Good job.
That was fun, thanks for making it. Music is perfect for this kind of game. I found it tricky to jump onto some of the platforms but I guess that's the idea. The turret mechanic is really good.
I like the overall feel of the graphics and the sound. The procedurally generated landscape is a very impressive. I managed to score over 1000 by holding down 'A' at the start of the game and just circling in one spot. You're only showing 3 digits when the game ends so it didn't show it. You've really inspired me to have a go next year, thanks.
It would be useful to be able to be able to change the snapping from 1/10th to 1/8th or 1/4 for some assets.
I created a squished hex tile in blender which fits into a 1x1x1 cube, so I can use it as a custom collection asset in Asset Forge. I uploaded it ti itch.io so you can download it for testing: 3D Hextile
I was trying to use Asset Forge to prototype a 3D Hex map but I need to be able to snap to 1/4 otherwise I can't line up my hexes correctly. The height of the hex is also set to 0.25 so I can't line them up vertically either.
This is maybe not the best example but I can see 1/4 or 1/8 snapping being useful in other cases.
Thanks for making a great, and fun to use, tool Kenney.