Right now, we're aiming for a December–January release window. We’ll also be sharing progress reports along the way so you can see how things are shaping up. That said, things may shift depending on how development goes, but we’ll keep you updated.
Arkive Games
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I totally understand where you're coming from, and I appreciate your honesty.
The only reason we mentioned that some kinks aren't confirmed yet is because we genuinely want all kinds of players to give this game a try. The core storyline we're building doesn't really allow for too many extreme or varied fetishes—if we forced them in, it would break the tone, pacing, and realism of the story, making it less immersive and even unplayable for many.
That said, we've received feedback after the recent release, especially about plot holes, and we're taking that seriously. Our main focus for the next update is to fix those issues and return to a clearer, more grounded revenge-driven narrative. We do want to add branching paths to explore different choices and preferences, but as we've mentioned before, we're still students learning as we go.
On top of that, two team members recently left the project, so progress has been a bit slower. But we’re committed to continuing this project — all we ask is for a little patience and support while we get things right.
Hey there! Thanks for your interest in our game! Right now, we're focusing on our main storyline. As for specific content/tags, we’ll be adding more details as development progresses, but we aim to provide a balance that fits the narrative while keeping player agency in mind.
Regarding kinks/fetishes, we haven't decided anything yet but we'll make sure to clarify this as we move forward.
Stay tuned for updates, and we appreciate your support!
