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Arkandom

13
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A member registered Apr 22, 2025 · View creator page →

Creator of

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Wonderful style going on with your tracks. Like all of the other comments, I have to agree that "Vs Entropy" is a real triumph in your writing.

The "Bad ending" feels like when you are in an automatic car wash and the water slowly gets louder and louder until all that you can really hear. I think that it's really effective music and sound work!

I think this song has just as successful sound design as it does melodic ideas. It's cool how the first song feels like its still dripping haha

A truly fantastic job of having a vision for your project and sticking to it! Writing music for roguelikes can be tough because it's impossible to know exactly how long a player will stay within one area and hear the same song played over and over again.

I really like "Tempo" and hearing all of the different alarm clock type sounds in it. You've also managed to make it feel both peaceful and triumphant at the same time, which is perfect for waking up from a nightmare. 

Very evocative work, well done!

I've struggled to get the musescore horns to sound right, and I think you've succeeded in getting a really good sound out of them here. Great concept for a game, and well-written and produced music!

The "Breath of the Wild" comparison is a really nice compliment, thank you! I am happy to hear that you feel it adhered to the theme as well. Thank you!

Definitely has some lofi vibes, especially in the slower tracks, I'm glad you caught on to that! I am also personally pleased with how well each song feels like part of the bigger whole, in my opinion. Glad you liked them!

I appreciate the feedback. Sometimes a little more reverb can go a long way, haha. Definitely something I should consider for the future, thank you!

Great work on your music here! 7/8 is a great time signature to keep the song pushing forward. It always feels like we are getting robbed of a beat compared to 4/4. I think it was a smart choice for the feel of your song.

The boss theme works really well, and I especially like the moment at about 1:35 where the brass comes in and makes that cacophony for just a second. It provides a good contrast to the more stately sound of the orchestral opening. Well done!

Hahahaha, I think the whole gaming world over will always have a little Sans ptsd

I commend your dedication to having 8 different tracks, well done! I am really partial to your 8th track, "Frontier"! The simple drums and that pounding driving bass line are really effective ways to provide a lot of forward momentum to your music without being overbearing for the listener. There are also little chromatic moments like the slight lift at :28 into the piece. Super cool!

I think the melodies of PT. 1 are very pretty! I enjoy the rhythmic stabs in PT. 2 as well. Personally, I think finding interesting rhythms for my harmonies can be one of the hardest parts of writing a song. There is a great moment at about 2:05 in PT. 2 where the harmony starts holding out longer notes, which is a wonderful contrast to all of the more articulate harmonic hits for the earlier section of the piece.  A fantastic submission!

It may be short, but it packs a punch! There is a lot of "vibe" in this track. Emotion just oozes out of the song. It feels airy and floaty, so I think your title is very accurate and descriptive. Great work!

I really enjoy the echo effect you have going on the ambient track. I think it's really successful. I don't know what you are using for your drum tracks/soundfont, but I LOVE it. It sounds like the drums from the game "Crawl."  (Here is an example of what I am talking about) Congratulations on completing these tracks and getting your work submitted!