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Arkainnihx

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A member registered Jun 12, 2020 · View creator page →

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Recent community posts

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Pretty cool, having the different sections like that! It took me a while to realise, when driving the van, that I was supposed to hit the zombies/statues, rather than avoiding them, lol. I assume there's no way to win the bit after you get out of the van, lol? I killed all the enemies and looked round the whole level, tried interacting with the barrels scattered around. I liked the PS1-style graphics.

I have mixed feelings about you using ChatGPT for some of the code, but I've decided it's not the end of the world. It's worth learning how to properly design and code software without it though, lol.

I got stuck and gave up after getting the shovel, lol. Visuals are pretty good, and all the sound design and atmosphere was great. I enjoyed the first puzzle. Wish I could've gotten further!

Incredible to have some voice acting, very cool! The character animation is nice, yeah, I can see you worked on that. Unfortunately, and I dunno if this is a problem with the engine or something, but I was having pretty serious framerate issues and input lag, making the seemingly simple platforming become almost impossible. After failing at the same bit near the beginning several times, I gave up. Still, a good effort on your part, and I don't think the issues with the game are really anything to do with design decisions at least! So it's not really your fault, lol.

Damn, I died on level 4! Oh well, lol. I liked the graphics, though I wish you'd made the encounter dialogue window look as nice as the rest of it, especially as that's where the gameplay is largely concentrated! Overall, though it's very cool and I liked the variety of encounters. Fits the theme rather well.

Pretty cool! I like the parallax effect in the background. Some of the jumps at the end were a little tricky, lol. The battle is very funny. Looking forward to seeing more core gameplay implemented.

Resident Evil was indeed a direct influence on the camera, yeah!

Thanks!

Yeah, that's pretty much what we were going for!

Because this is something I just built with Godot. I had to say "Run anyway" to my Windows PC to get it to run myself, lol.

Nah, we're still going, lol! But our Discord is our main community hub, even though we host the jams here. Hope to see you in a few of the upcoming jams!

Try https://discord.gg/j6Mv4WUa

Sorry to hear you're having trouble with the link! I don't know why it's not working for you, but maybe I can try to message you with a fresh link? I will look into that now.

If you want me to assign a theme to you as a jumping off point, message me on Discord!

Yeah, just do what you can, and that's good enough!

Yeah, that's totally fine!

Are you asking what Discord and a Discord server is in general? Or are you asking where you can find the link to join ours?

Feel free to do idea generation and brainstorming now!
It's more in the spirit of the jam to do the actual development during the jam days.

If you haven't already, might I recommend joining our Discord server? You can find others to work with and get help there too.

Hey, Pablo!

Great to have you here. Have you joined our Discord community just yet? That's the best place to get some more interaction and meet people to collaborate with.

Hope to see you there!

PRAISE: I like the game's cohesive visual style, and I feel it succeeds more than the other entries in that regard. The destructable objects are very impressive, and I enjoyed the comedic audio samples.

CRITIQUE: I feel like there's a context to the game that I'm not getting, but that's more on me. I wish I didn't have to Alt+F4 to exit the game. Sometimes picked up objects would remain held after letting go of the mouse button, and sometimes they wouldn't. I wasn't sure which of these behaviours was the intended one. It took me several plays to realise the bar at the top of the screen was the box's health bar. It's proximity to the timer meant I initially interpretted it as the proportion of time remaining.

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PRAISE: I like the accurate colliders on the objects in the scene. It can be fun to toss them all about. Nice to see a sound effect and quit button included as well.

CRITIQUE: I didn't discover any further functionality than throwing the objects about with the mouse, though I assume the game is mostly incomplete in its current form. If there is more functionality that I missed, then the game doesn't allude to it at all.

PRAISE: I like the the inclusion of the custom textures and video, as well as the basic animations. Throwing the boxes can be fun. The atmosphere in the ending corridor was the most impressive aspect of the whole experience for me. The very end made me laugh, though that might not have your intention.

CRITIQUE: Interacting with the boxes is pretty janky. I would've liked a bit more variance between levels, and the level itself could be designed to look more like you're going from one nearly identical room to another, which I believe was the intended effect. Right now it feels too much like you're still in the same room, rather than entering a new but similar room. Fixing this might be as simple as rotating the player to face into the room after the fade to black, as well as adding a door to the other side of the room for the second and third levels.