Ahhh, that's a shame! Was hoping it would work.
Edit: I just researched it and found out that the software I'm using doesn't work for XP because it requires DirectX 11 and XP doesn't support it. Sorry you couldn't get to play it!
Thanks for taking the time to play the game, and for leaving a comment! Much appreciated!
I understand what you mean completely, and I totally agree that a reason would have helped. I had planned to do a story, but unfortunately fell short on time. The point of the game is sort of to insult just to be mean, so I think that there is only a small group of people who would like a game like this.
I'm glad you thought the mechanics were okay! Again, thanks for leaving a comment!
Thanks for the kind words! Yup, the last track is strangely satisfying! I am really impressed that you played through it! A lot of people said that it is was way too hard;) Yes, a financial report would have been great! Unfortunately, I didn't have more time to work on the game. On to another project!
Thanks again for taking the time to play it!
Cheers!
Hahaha, great video! Thanks so much for taking the time to play the game! Never seem someone rage that much, hahaha! The full version will have more of a curve to the difficulty, so players can get used to the mechanics. Hope you're not too scarred to play it when it comes out!
Again, thanks for going through pain!
Thank you so much for taking the time to write such a solid and helpful reply!
Yes; the level design is the main aspect of the game I'm taking a much closer look at for the full release. I'm working on a learning curve that gets the player used to the mechanics before throwing them into chaos, and I feel like I am getting there.
By adequate controller support, what do you mean exactly? How do you think I could improve it?
Thank you so much for taking the time to write such a detailed and valuable comment! Unbelievably helpful!
- The first versions of the game had variable jumping, and also wall jumping. Then, I decided to make it more basic and simple, so I changed it to what it is now, and I haven't thought about it since; until you just mentioned it. Now that I think about it, variable jumps does sound intriguing. I will definitely code variable jumping just to test it out and see how it functions within the levels.
- I totally agree. I was torn on whether to much of an introduction takes away from the difficulty and "rage" aspect. However, I do agree with you. Hard games are only fun when you lose because of good level design, not the controls.
- I like the idea of having water. I will take note of that, and If I have the time I'll add it.
- This is true; but like it says in the description, "unoriginal platformer", haha ;)
Again, thank you so much for commenting! This was extremely helpful, and I'm definitely going to take a lot of what you said very seriously, because let's be honest; those were some very accurate points.
I appreciate it!
Alright. So, after fixing some issues, I noticed that because of how I coded the movement mechanics, the controller functions poorly (with variable speed), and has a big friction issue. Plus, the fact that it would be very different to play with a controller than a keyboard, so I think I'll remove it and just have the D-Pad
Great feedback! I'll definitely take note of that. The movement mechanics are the same for controller and keyboard, meaning that the game's movement happens instantly at the press of a button. I unfortunately don't have variable speed for the controller. So, maybe I should just remove the ability to move with the joystick, and instead just have the D-Pad.
Thanks! Very valuable feedback! Thanks for taking the time to comment, I appreciate it!
I see what you mean. Because of the amount of time I've played the game for, I got used to the mechanics and therefore didn't notice that. I tried playing the game keeping what you mentioned in mind, and I get what you mean now. I'm gonna make a few changes and update the game in some hours. I would really appreciate it if you could try it again and tell me what you think!