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Arian Behfar

52
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73
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A member registered Nov 09, 2017 · View creator page →

Creator of

Recent community posts

This video was hilarious, and caught me off guard that someone made a video on it (subscribed to u). Thanks for taking the time to play!

This was the first game I published btw, so... It's kinda crap haha, if you like fast paced stuff I would love for u to try my latest game (i don't mean for youtube fyi haha) https://arianbehfar.itch.io/blast-tournament

Oh wow! I don't want to admit this, but even I haven't finished the final level haha

I'm really impressed and also super appreciative that you played through all of it! Thanks again!

Thanks!

Much appreciated! :)

Hey! I appreciate you taking the time to play the game, and leaving such detailed feedback! I'm glad you enjoyed the game. Yea, the idea was to make something very simple, but execute it properly. I'm not sure which version you played of the game, but the latest one that I uploaded i think 5 days ago, has a bunch of more levels, new enemies, and a new game mechanic. It was fun working on the game, but unfortunately I'm gonna leave it as it is, and move on to new experimental projects. Again, really appreciate this!

Haha I appreciate it!

Thanks a lot! And I really appreciate that you finished the whole game haha well done! Yeah, at first when I saw the notification, i thought it was for a game I just published a couple of weeks ago, and then realised that wow it's Fairly Nude haha

Thanks again!

Thanks! Glad you like it! This should make it easier to finish it, although the last level is not easy!

Much appreciated!

Thank you! Means a lot!

I really appreciate your comment! I'm very glad you enjoyed it! I'll be working on adding content soon, which will maybe make it a little bigger and more interesting

Much appreciated!

Thank you! I'm on it 👍

Ya, you're right, I can see that now, thanks!

Hey everyone!

I just published a game called Blast Tournament, and I want it to be as presentable and appealing as possible, and so I've come here for you help. I want any and all opinions on how it looks and so on.  Does anything look unappealing, or does is something missing? Am I missing any info in the text? What about the images? I mean, you get the idea haha

Here is the page: https://arianbehfar.itch.io/blast-tournament

If you have the time, I would also greatly appreciate any feedback on the game as well!

Thanks in advance! I really appreciate all the help I can get!

Thanks so much! Means a lot!


Blast Tournament is a fast paced and intense top down shoot 'em up, in which you are given only 3 rules. Captivating retro stylised graphics with incredibly enthralling synthwave tunes make for a mesmerising flow state of gameplay.

Wipe out all enemies as you survive to progress to the next arena. If you fail, game gets reset to the first arena. In other words, you have complete it in one thrilling attempt. All or nothing!

Check it out: https://arianbehfar.itch.io/blast-tournament


Ahhh, that's a shame! Was hoping it would work.

Edit: I just researched it and found out that the software I'm using doesn't work for XP because it requires DirectX 11 and XP doesn't support it. Sorry you couldn't get to play it!

Of course! Just uploaded an extra file called "FairlyNudeInstaller". Sorry for uploading it so late, I was having problems with my internet, and couldn't upload it til now. Let me know if it works!

Haha, super fun video! Your dancing is on point xD

Thanks so much for taking the time to not only play the game, but also upload a video! It means a lot!

Thank you for letting me know about this problem! Just uploaded a fix:)

And, thanks for playing Fairly Nude! I hope you're finding it fun!

Thanks for taking the time to play the game, and for leaving a comment! Much appreciated!

I understand what you mean completely, and I totally agree that a reason would have helped. I had planned to do a story, but unfortunately fell short on time. The point of the game is sort of to insult just to be mean, so I think that there is only a small group of people who would like a game like this.

I'm glad you thought the mechanics were okay! Again, thanks for leaving a comment!

Thanks for the kind words! Yup, the last track is strangely satisfying! I am really impressed that you played through it! A lot of people said that it is was way too hard;) Yes, a financial report would have been great! Unfortunately, I didn't have more time to work on the game. On to another project!

Thanks again for taking the time to play it!

Cheers!

Fairly Nude community · Created a new topic Gameplay videos

If you have taken the time to play Fairly Nude, and you have made a gameplay video, post it below!

Fairly Nude community · Created a new topic Bugs and Issues

If you have come across and bugs or issues with the build, please post them here.

Hahaha, great video! Thanks so much for taking the time to play the game! Never seem someone rage that much, hahaha! The full version will have more of a curve to the difficulty, so players can get used to the mechanics. Hope you're not too scarred to play it when it comes out!

Again, thanks for going through pain!

Thank you so much for the kind words! I'm really glad you liked it!

Yes, more of a difficulty curve is what I'm working on at the moment. So I think you'll like the full release!

Thanks for taking the time to comment!

Thank you so much for taking the time to write such a solid and helpful reply!

Yes; the level design is the main aspect of the game I'm taking a much closer look at for the full release. I'm working on a learning curve that gets the player used to the mechanics before throwing them into chaos, and I feel like I am getting there.

By adequate controller support, what do you mean exactly? How do you think I could improve it?

Just finished the game.

Quite fun gameplay! I really like the background pixel art! Congrats, you're doing pretty well!

Only advice would be to fix some of the UI being blurry & also when wall jumping too much, the character moves outside the view; otherwise, good luck with your game!

Hahaha, alright, that's the longest it's taken someone to finish the intro level, hahaha;)

Thanks you so much for taking the time to play the demo!

Awesomely entertaining video! Thanks so much for taking the time to play the demo! Left a comment on the video

Oh, and I don't know your shtick is with the games, comics, etc. but I like it. Very David Lynch-like.

3 levels, and still not naked! Usually, by the end of the demo people are down to their underwear. It was very challenging to code the game, considering the constant need to undress, but I managed. 

Hahaha, great video! I'm definitely impressed; you're one of the better game plays I've seen! Left a comment on the video. Thanks for taking the time to play it!

Awesome, looking forward to seeing it! Thanks for taking the time to play the demo!

I really appreciate it!

I will!

Thank you so much for taking the time to write such a detailed and valuable comment! Unbelievably helpful!

- The first versions of the game had variable jumping, and also wall jumping. Then, I decided to make it more basic and simple, so I changed it to what it is now, and I haven't thought about it since; until you just mentioned it. Now that I think about it, variable jumps does sound intriguing. I will definitely code variable jumping just to test it out and see how it functions within the levels.

- I totally agree. I was torn on whether to much of an introduction takes away from the difficulty and "rage" aspect. However, I do agree with you. Hard games are only fun when you lose because of good level design, not the controls.

- I like the idea of having water. I will take note of that, and If I have the time I'll add it.

- This is true; but like it says in the description, "unoriginal platformer", haha ;)

Again, thank you so much for commenting! This was extremely helpful, and I'm definitely going to take a lot of what you said very seriously, because let's be honest; those were some very accurate points.

I appreciate it! 

Unfortunately, I don't have a Mac version, yet. It's a longer process to setup the mac version, but If I see that things go well with the game, I'll definitely prioritize a Mac version

Do you have any thoughts on how I can improve the level design?