Arghbulous
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Such a good update, I liked tsundere blushing Gene! It was a nice contrast with the other LI.
I can see why MC likes to push his buttons. Their banter and his reactions are so fun to watch. The VA did so well on the barks!
Not you reading reader's mind, I got to the last scene and thought, is there no choice to satisfy the trope gods? And then I went back earlier in the branching and it really appeared
The escape room part was also a nice addition
Although it was a bit confusing at the beginning because there were other same-length words in there too, but makes sense for it to be the one
You can check out the walkthrough here: https://calnite.itch.io/a-cup-of-eternity/devlog/991531/walkthrough-for-all-endi...
Thank you so much for your comment aaaah and congrats for getting all endings!
He's meant to be irredeemable like that hahaha. Only works out if MC and him are both crazy together XD I guess it boils down to whether you choose the BFF over the potential BF lol (which you should, because stranger danger, while friends are forever *nod nod*)
Haha thank you for playing and congrats for getting all endings! I'm glad it managed to keep your attention to the end.
If you liked Glass's UI for this game, I recommend to check out this other game where they also did the UI, it's so pretty and dreamy! 😍 https://beauvdalen.itch.io/the-prince-is-a-10-but-prologue
Also I see you've also made another Chinese historical VN hohoho. Glad to see more of this genre out in the wild 😁
When the save slots are just barely enough because there are too many saveable moments. 100% the perfect game to play while stuck for hours in a plane, bless you for making an APK of this!
I really liked how persistent vars loops were used for story progression and the plot branching felt very logical despite the huge number of endings, so I was able to reach all of them naturally without trouble. Loved the cultural references and the variety of endings, didn't expect how daring or tragic some of them were.
The art is beautiful (can't wait for the next update with the new CGs!!!) but the writing really shines in striking the right balance between allusion and description, progressing the plot efficiently while still carrying emotion. This cat knows how to cook a good story, and the resulting rice is very fragrant.
Oh no, what part of him was likable? He is just a...
A word from the curator
Thank you for your interest in me and my preservation work. Perhaps you’d like to contribute to it? I am currently preparing a new exhibition, you see… And there are some vacant shelves which need to be filled with new specimens…
Thank you so much, glad that you liked it! Everyone on the team did so well on it. It was fun to make the different routes so that you can go full survival mode, stay oblivious to it all or embrace the crazy XD
You can find the walkthrough for all endings here.
Ending 7 choices:
TLDR: Be nice and selfless with Sophie but selfish with Curator, buff her combat abilities and debuff his
Let Sophie go to the toilets first + give your weapon to her when she asks for it (so that she's able to defend herself and survive). Then later when zombie appears, choose "Flee" + ("Bolt for the next room" or "Guarantee your survival") => that way, Curator is forced to waste a lot of ammunition to save himself. In the last room, disagree ("Humanity...") and choose "Fight".
Yes, it's there in the devlogs section, but it might have gotten buried under the other ones: Walkthrough link
Awww thank you so much! ^^ We got a new mini update out earlier this month with voice acting, new SFX (you can play music with the menu buttons now XD) and translations. We've also been working on the longer extended version with more endings and achievements, hopefully we'll be able to get it out soon!
Hi momo, depends on what aspect you're interested in specifically?
For the lantern sway on main menu, it was a custom shader by yours truly. Actually, for a previous project (The Man of my Dreams), I had already coded a custom grass sway shader. So the lanterns swaying was basically taking that grass shader (top moves, bottom of the image stays fixed) and reversing everything. Formula consists of quite a few cos and sin strewn around and playing with them until it looks right.
For custom menu buttons, it's about replacing textbuttons from default menu code by imagebuttons and adding actions to them depending on how you want them to react (cf official Ren'Py documentation for the syntax).
He's a tricky one, isn't he... Hope you managed to defeat him eventually!
If you are still blocked, the guide to get all endings can be found here: Walkthrough guide in the Devlog section of this page
Awww, he is indeed despite it all XD Thank you for playing, the whole team was great!
You can find the guide to get all endings here: Walkthrough for all endings in the Development log section of this page. Hope it helps! As a general tip for ending 3: be mean and cunning, make him hate you, poison him without getting caught :)
Hahaha we also laughed a lot when giving him all these names. Originally we had even more names planned for him, but had to cut down the number to fit the jam’s word count restrictions. We may put back some of the names which didn’t make the cut in the extended version. I’m glad that you had fun playing it, just as we did when making it too ^^





