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Arctos

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A member registered May 22, 2020

Recent community posts

A lot of communities are torn surrounding the involvement of AI. Some are hard-ban against it, whether it be assets or just prototyping. You mentioned premade assets that you made yourself.

I think AI Slop is fairly noticable, and is generally associated with low quality. I'll likely be leveraging AI to help with some of the development, and would like to use AI as reference material for the art I'd intend to trace/clean up/normalize to match the theme.

Wanted to know if there were any hard and fast rules that your team uses while developing.

I'd be fine building some structure to make a stack unbumpable... or a barn or something to keep the animals from moving.