Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Archonic

55
Posts
1
Topics
7
Followers
5
Following
A member registered Aug 01, 2022 · View creator page →

Creator of

Recent community posts

i can't help but feel like decoding the alphabet would lead to some sort of story, especially with the chat logs? but I have to get back to my homework...

very cool :)

haha i checked the steam page and I already had it wishlisted. peak


can't wait! :)

thanks for making it, is there anywhere I can follow to be notified when the full game drops?

this game is hilarious

I failed

Really fun and creative!

I just fixed some issues with the exports. Please download the new file for your machine and give it a try.

Whoops. I deleted the PCK file which apparently I shouldn't have done. It's fixed now.

Super fun! I finished up to like level 6. The physics are great. It's like the feeling of playing a pinball machine, you're not sure if the ball is going to land in the right spot.

Nice!! I played it with my dad and we had a lot of fun. Did you make the music?

I uploaded the executable a few hours ago, please play that instead!

(1 edit)

Sorry guys, the export wasn't working so I just submitted the Godot project to get the page up. I will edit it with a working, playable link in a second.

EDIT: The executables are now up!

amazing :)

Excellent job, virtua

I loved FLOATZONE and TIMPOT. Those were great.

Hey, I really like the game! The animation and graphics are both very smooth. I feel like the spike collision is kind of awkward, though.

tfw i don't know how to write a comment

Came back to this game a year later because I thought of it again... nice job :)

cool, i didn't play for very long but i would if i had more time

thank you so much for playing! I will definitely test future bosses more, haha

Cool, but I wish switch mode wasn't mouse wheel.

Haha, well you did score above me so that settles that. Glad you enjoyed.

Cool! It'd also be great if there were more automatic details added.

Thank you so much! Yeah, the third level is definitely tricky. I'm glad you liked the boss though. I kind of like the moves limit, but I think it can be improved in some places.

I got 126, is that max?

im so excited omg im gonna like and follow and download all ur stuff bcuz ur really cool n shit

Oh, I had no idea that they weren't random!

Cool idea, it'd be cool if it showed you all the spots after the game finished.


Very cool, congrats on getting yours in so early. The blimp's movement forces you to anticipate the balloons. However, there are some situations where the blimp will just stay in the same place.

Glad you like it! What dialogue in particular?

(1 edit)

Oooh, it's interesting how you went for a photorealistic style as opposed to the pixel style of most jam games!


Also, this game reminds me of Warehouse Panic, which is really cool.

I did it in 99s! Cool game. At first I thought it would be boring, but finding and remembering the mutant cows in a herd was pretty fun.

lol, I love how the music kicks in after you finish the game. Also, the design is excellent. Very intuitive destruction system, I thought the trade-off for points was cool. And figuring out the optimal way to make blocks over time is just magical. Kudos!

Thanks!

Thank you! And yeah, it is rough around the edges. Probably a product of how rushed it was lol. It definitely would've been easier to make an arcade-style game, but I'm glad I got this done anyways.

Haha yeah, in the last hour or so I needed to do checkpoints and I just decided to make it every door!

Thanks so much! I'll give your game a shot!

I just submitted a game (https://archonic.itch.io/hazmat-havoc). However, I have been told many times that the control scheme is unintuitive to the point of the game being unplayable. It wasn't like this on my machine, though, since I had different keybinds set. I know I should have thought of this beforehand, but is it ok if I make one small configuration change to make the control scheme more intuitive? I'd only be making look and move use the same buttons.