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archgoat

28
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1
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A member registered Aug 27, 2024

Recent community posts

Good luck dealing with the Ghost boos while having the Whip equipped.

I think "Tooth of a unknown creature" item is bugged. If you are opening an enemy with this item, this enemy does not only attack another enemy. It instantly attack the player as well. So if I use it to try to kill a low-damage enemy with a high-damage one, I will be hit by the high-damage one as well in the same turn. This makes the item pretty useless, as it harms more than it helps.

Always have the possibility to use Armour + Divine Light in order to keep you weapons. Good combination with Mark Enemies and Scouting.

I am ashamed to say I only found now about the donation option. Sent you 10$, it's not much but I hope it will help.

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Managed to crash it here finally. Seems like there is a finite number of board resets, haha :) Probably this is around my 100th run of the game, but I am still having fun. I should estimate a winrate. My guess would be around 25% with Knight after the Divine Light update (was over 60% before, too OP), and around 33% with Vampire, which seems stronger for me as basic damage is higher and healing via hero power does not depend on armour.

This bug would probably be hard to reproduce as I can not determine the conditions. I was fighting the evil eye boss and killed it with Divine Light, but with only one card remained on the screen beside the Boss. Maybe because the boss disappeared, the counter of cards went to 1 for the remaining card and this would be a condition for the board to reset? After the boss was dead, the cards kept coming and I could not actually finish that run.

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Not sure if bug or not: Vampire bite does not affect hunger if used on some enemies. Maybe it is the undead types that are excluded as the description is "feeds on the living"? It also includes the 4/7 tree. Also, seems the damage scaling on bites does not work on them either.

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Not sure if this is a bug or not, but it seems Large Hoof has no effect when used with the Heart / Life card (the one that increases max HP). The effect of the Large Hoof gets consumed, but the max HP gained is not tripled.

Use Chaos card -> HP gets set to 0 -> Dies

Not gonna lie it was fun and unexpected

Well, it does become a bit frustrating that when the farm gets very big it takes A LOT of time to load everything. I have to wait more then I interact with the game, which would not be a problem if it could run in background (which it does not). But I still had lots of fun!

I think I was not supposed to reach this much money. But it was probably my 50th run. I usually end up losing before the 5th round. Very cool game! 

Respect for this initiative!

Very cool game!

Not sure if you played before the last update. It was even easier before to stack armour. I got to 100+, but now armour gets consumed with Divine Light and this is a good balancing. Sure, health potions are not that useful with Knights, but for Vampires are for sure very good. You can still have situations where Health Potions would save you even as a Knight though.

Update: Last update fixed this! Thank you devs!

Unfortunately it is just RNG, I had lots of farmers, wheat and oaks and the lights spawned near farmers pretty often

Another small issue: Each turn, the camera will automatically zoom-in. This is a bit frustrating when I try to zoom-out again and again to see what should be needed and keep track over the general status of the farm

Cool concept. But everything I buy will obscure the screen on higher levels and I will not be able to see anything.

Thank you kindly for the response! Somehow I did not figure it out and I thought it was a bug

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I need some help as I do not understand how Divine Light works in the newest version. It makes no sense to me the way it consumes my armour. If I use it repeatedly on two enemies with the same stats, it consumes different armour. Sometimes it consumes more armour than the emeny HP (e.g. 7 armour consumed on a 3-3), sometimes less (e.g. 2 armour consumed on 4 enemies, no artifacts to increase armour). It seems totally random now. I really like the game and I am sure Divine Light was OP in the old versions, but this new mechanic is just a frustrating mistery for me...

Great game! Donated <3

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More reported bugs that I did not see listed below:

- Skulls lvl. 3 + funny bone can break the game also by dying in melee fight if their row is full and they get one shotted

- Adding a blessing on a wizard prevents him from using his ranged attack in that turn

- Adding a shield to a wizard is useless as the shield gets disabled for the run if he casts his ranged attack after a spell

- Leveling up: Putting an unit without buff or shield over an unit with buff or shield deleted the effects and items. You have to put the better one over the weak one or you lose progress

- (this one was the most annoying as it made me lose more games) If the SpeedUp function is active and an enemy on an empty lane has a Curse on him, he will not get damage for all the steps! Instead, he skips the lane to the first position in one step, taking damage only one time. Most frustrating when I have a curse on the king and this happens <3

Fair.

I agree.

Why do you have multiple rockers? I thought their effect does not stack, so it makes no sense to have more than one. Am I wrong?

This also happens to me. Whenever an archer kills a skull with bone item, the game crashes. Not sure why it does not happen on close range kill tho.

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But wizards are so fun! I had a run with only ranged stuff + spells and wizards carried it almost to the end (king remained with 1 HP). I know they are annoying because of RNG factor, but this switches the fight from a planned one to an intense one. Third book is also very useful against the king, even sturdy tanks can struggle with his stats, but having a free attack (with 2x damage on 3rd level) is OP. Though I agree that for beginners these strategies may be unnecessarily complicated at first.

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POV your necromancer multiclassed into warlock, cleric and fighter