I really adored the game, and I thought the writing was especially a strong point, in addition to the rest of the project being so beautiful! I'll definitely have to be on the lookout for future games in this storyline, since I understand this was just the start!
arceus444
Recent community posts
I liked the game quite a bit! The "dark" secret totem was interesting, although I suppose it was flavor text. The one suggestion I would have is making run toggleable somehow. Holding down shift for the whole thing was a tad annoying.
I also had a weird bug where after I died, sprinting did not seem to work at all, and the hint to use shift to sprint did not show either. Closing fully and restarting fixed it though.
Congratulations, that was an intriguing and enjoyable point-and-click game you made. I wasn't able to quite follow the plotline - something about drug addiction that made the protagonist take actions she later regretted? It did remind me a bit of The Company of Myself, if you've ever played that. It's a platformer but the message seemed along the same theme.
I just came across your game and really enjoyed it. I thought the little touches were especially nice: different death animation as a human and werewolf, the moon timer between switching forms, and so on. It worked quite well with a keyboard (I don't have a controller) so I appreciate that as well. I'm going to check out more of your games!
I really liked the game, particularly how you combined inside and outside the box thinking in literally the same package!
One thing I was curious about is what recommended specs where? I have a computer with a decent GPU and my frame rate was visibly too low for things to flow smoothly, and I haven't seemed to have the issue with other Unity or Unreal3D projects on here.
That's great to hear about your other projects. I'll try Piece by Piece as you recommended next!
It's also fantastic to hear that you are planning on an educational math game for the future. It sounds like you got a job combining things you really enjoy. I have a significant amount of mathematical background myself, and remember playing a fair number of knowledge adventure games when I was a kid, so it's always nice to see more stuff developed for the next generation.
Hey Seth, I just found this visual novel of yours today and wanted to say how much I enjoyed playing through the story. Although you have an abundant number of content warnings for audiences, I find that sometimes I enjoy heavier stories like these a bit more. They are a lot more thought-provoking and interesting when it's not a straight fairy-tale, if you get what I mean. I am curious, what are you working on next? I see you have a variety of other games that I will check out soon, but I hope that you will make more like this one!
Apparently Windows is flagging the execute file in your zip folder as a Trojan, and Virustotal has a couple hits on it: https://www.virustotal.com/gui/file/5bfb061e8115473cc131c4c85b392c11301a233e7314... . Not sure if there's anything you can do on your end but thought I'd let you know.
I'd definitely agree with the comments encouraging you to expand out the story a little more if you get the chance. The game and the summary just didn't seem to mesh, maybe because we don't get to see Iphigenia's difficulty in fitting in. I've really enjoyed what you have so far though, so I hope I can get an update if you do make more, or see other work from you in the future!
Hi, I did enjoy your game a lot, and I think you have a great start going here! The one thing is the English made it a little hard for me to follow along with the story at times. I think if you teamed up with someone who is a native speaker, you could probably make it even better!
Also, at one point the game did error out. The full traceback is below, but it appears it was unable to locate an image file. It should probably be easy to fix, so I thought I'd let you know I was eventually able to continue after hitting ignore, but it was producing other interesting glitches after that!
I'm sorry, but an uncaught exception occurred.
While loading <'Image' u'bg_dark/bedroom_2_dark.png'>:
IOError: Couldn't find file 'bg_dark/bedroom_2_dark.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script_day5.rpyc", line 987, in script
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\ast.py", line 1387, in execute
renpy.exports.with_statement(trans, paired)
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\exports.py", line 1592, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\core.py", line 2248, in do_with
clear=clear)
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\core.py", line 2699, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\core.py", line 3191, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\core.py", line 2091, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 546, in renpy.display.render.render_screen
File "render.pyx", line 247, in renpy.display.render.render
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 154, in renpy.display.render.render
File "render.pyx", line 247, in renpy.display.render.render
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\transition.py", line 361, in render
top = render(self.new_widget, width, height, st, at)
File "render.pyx", line 154, in renpy.display.render.render
File "render.pyx", line 247, in renpy.display.render.render
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 154, in renpy.display.render.render
File "render.pyx", line 247, in renpy.display.render.render
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 154, in renpy.display.render.render
File "render.pyx", line 247, in renpy.display.render.render
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "render.pyx", line 247, in renpy.display.render.render
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\image.py", line 500, in render
return wrap_render(self.target, width, height, st, at)
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\image.py", line 306, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 154, in renpy.display.render.render
File "render.pyx", line 247, in renpy.display.render.render
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\im.py", line 584, in render
return cache.get(self, render=True)
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\im.py", line 266, in get
surf = image.load()
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\im.py", line 629, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\loader.py", line 576, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'bg_dark/bedroom_2_dark.png'.
Windows-8-6.2.9200
Ren'Py 7.3.2.320
Below The Face Blue 1.0
Sat Sep 26 21:12:31 2020
Hi Ryan, I enjoyed the demo of your game a lot so far! There were a few typos in there but the game was really enjoyable overall! I especially enjoyed the message if you attempted to jump off from a great height.
If you need any help with proofreading or similar stuff as you continue developing the game, I'd be happy to help you out! I'm definitely looking forward to more progress in the game and story and playing future versions in any case.
I was enjoying playing the game, but I could not see how to cash out my gold and electricity after I made one building (a pub). No more showed up in the buildings in their original spot. I'm not sure if I missed something. Anyway probably wouldn't play further since there is a 15 minute time limit, which felt a little iffy but fair game I guess.
Thanks for making the demo! The story was pretty good so far, but the use of bold seems a little too liberal, at least for my taste. It seems like there's a word or phrase bolded in almost every sentence? After a half-dozen times I just started glossing over it. So my only suggestion would be to use it a little more sparingly.