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A member registered Sep 24, 2017

Recent community posts

I really enjoyed your game, although the one part with the circuit being "bulletproof" really threw me for a loop until I saw someone else's solution.  Are you sure that's the word you wanted?

I'm looking forward to the full version though!

I'd almost forgotten about this (222 days ago, it says?) but I am definitely still interested! Thanks for the reply!

I'm running Windows and Task Manager shows it writing 50MB/s to disk (or higher) on and off for quite a while. I think it's working now though.

Something is off with your game launcher, it would seem. I click it, it doesn't come up, and it appears to be copying a large amount (~hundreds of MB) to my hard disk? When it finally did start one time, it seemed slow and the application hung completely after a few sentences in.  Is everything configured as intended?

Oh I see, I shall check it out tonight I think!

Where do I download the game? There's a readme file, and the DLC if one pays for it, but where is the game?

That was a really cute game if a bit on the short/easy side.  The inventory screen was a novel thing too, threw me for a bit of a loop at first! Thanks for sharing it.

Oh thank you! I missed that, I guess my eyes didn't pick up the contrast or the cable hanging off the desk, even though I looked everywhere!

I really enjoyed your game and you definitely exceeded my expectations when I downloaded it - it provided great entertainment for a number of hours.  The only constructive criticism I would offer is that the last part of the game felt like it skipped too much plot, but I did like the way you wrapped things up. And in fact, it certainly seems you've left open the possibility to explore a sequel someday?

Thanks for making the game and putting it up here for free! I've managed to gather the combined hooks, but I can't seem to find any source for the rope. Do you have a walkthrough or any hints?

Did I miss something to break a causality loop, or was it intended to be so short?

That was really cute. You deserve an award for the artwork alone.

Alright, I see then. Good luck with everything!

Thanks for putting this up here. I really enjoyed the demo of your game! 

I am really curious though - why the name Clocker? Why not watchmaker, timekeeper, something like that?

I'd also suggest you run it though some grammar checks before releasing on Steam, because unfortunately it's liable to be poorly received otherwise. Some people can't get past that for the story.

Thank you! I'm going to be very much looking forward to Act 2!

Thank you very much for the reply! All the improvements sound excellent.

I was actually curious about a different question though - has there been any more story progression or is it still leaving off at the same place?

I played and enjoyed this a while ago. Has there been more content added on to the end? And would I have to start over?

That's a shame, I'd definitely check it out if it were free. Maybe sometime in the future.

Yeah, I like the game and especially the atmosphere. It was pretty well done but the game was rather short. I'd look forward to more levels like the game hinted at though.

I ended up playing through three times. The first time I glitched out holding the jar as I was staring through the telescope to see the moon, as it left me with no way to back out . The arrows on the sides just disappeared. The second time I encountered a glitch on the bug puzzle, with the bugs crawling up and down the plant stems. Two bugs somehow stacked right on top of each other, making the puzzle impossible to complete. Maybe some collision detection is missing, or at least a way to force a restart on the puzzle when it has not been completed might be added?

Anyway I did enjoy it, and hope to see a later version or another game of yours gracing the front page soon!

Never mind, I just renamed the folder at the top to what it requested and it works fine. You might want to update it when you have a chance though.

I am unable to play unfortunately. I wonder if you might be able to offer any technical assistance?

Unfortunately, there seems to be something going wrong with my system (Windows 10), as I can't interact with the phone. Pressing E doesn't yield any action. I can move around fine though.

If a keyboard control is ever implemented, I'll certainly look forward to giving it a try. It looks fun!

Is this controller only? I'd like to play, but I don't have a controller, and nothing on the keyboard seems to produce any movement...

That was incredibly good. Some of the things I really enjoyed include the way you personified the robot, the cutscenes in between, and the character development of Heather. You've also got me really curious as to what happened to the robot in that long interim in the middle, but I guess that will have to stay a mystery for now. And with the amount of gameplay you put in, it puts a lot of other demos I've seen to shame. I'm looking forward to reviewing this game (I'll put it on my list and keep you posted!)

A few suggestions for things you might want to incorporate:

*More difficulty modes?  Some of the later levels took me a few (hundred) times to pass. I had to take a break in the middle, actually. Maybe there could be an "easy" difficulty with more checkpoints? Similarly, you could add a "hardcore" mode to complete the ENTIRE game without any deaths. Too challenging for me personally, but some people enjoy that sort of thing! Maybe skip the tutorial-type levels and make it unlockable after completing the normal one first.

*For the chain-climbing part, I may have missed it but I don't think we were ever told how to do so explicitly? It did take a while to figure out that I was to use the up arrow key to climb up but I did get it.

*Voice acting? Are you planning on recording an actual voice for the robot/other characters? What would seem really cool is if you could start off as the automated computer-type recording and gradually transition to a full human voice as our robot friend "grows up." I don't know if that's feasible, just an idea.

I also commend you for sticking to a project for five years - that can't be easy. Has it been an off-and-on thing, or have you worked on any other projects? In the event you have other games I'm sure those would be fun to play as well. The only sad thing about this is that somehow no one has commented yet...but I hope more people discover it soon! So in conclusion, the answer to your question is no, you're most definitely are not wasting your time with this endeavor. Given how long you've worked on it so far, I will be eagerly awaiting seeing the finished game!

Oh darn, sorry to hear it isn't working. Could you update me somehow when there's an update to patch it? I'll look forward to playing it in the future!

Would this be compatible with a regular keyboard? If not, any plans to integrate support for that? I don't have a controller, but it does look like it would be interesting to play.

I think you did very well, especially in the (unfortunately narrowing) niche of making something dark, deep, and thought-provoking without the traditional cheap horror of jumpscares. I hope to review your game in more detail before long. I hope you do well in the jam, maybe even win a prize!

It's too bad there wasn't more to it - it seemed like such a good start and so much detail for the artwork and everything for just a few actions. But maybe someday we'll have the privilege of seeing a longer game along these lines?

I'm still really looking forward to playing more of this sometime! If there's any way I can contribute to the project to help somehow (though I don't know too much in terms of code) I hope you might let me know!

That was quite enjoyable, although it made me sad that I couldn't go and play cases 2 through 5 yet. It could also benefit from a native English speaker reading it over and correcting some of the text as there are some weird/incorrect grammatical structures in places.

I was trying to play and explore this, but I couldn't seem to find a second aub. And as you mentioned, the teleport seems to bug out with only one aub so I can't use that. I couldn't see any way to progress so I've given up for now after running around the island a couple times.

Instacrash here too, Windows 10 as well. A pity.

I'd like to play your game, but every time I attempt to load it up, the game hangs instantly and crashes out. Windows indicates the program is not responding and nothing seems to be happening, even  if I wait a bit. I get the blurred screen with your logo (some text reading "Dotoyou," I think) but it will go no further. I am only on a laptop with no dedicated GPU, so maybe it's just insufficient graphics power to start or something of that nature but I've never had an issue quite like this and I've tried many other games. Do you possibly have any ideas on fixing it?

I was playing this tonight and things were going alright. Unfortunately upon interacting with the dog the interaction froze. The background kept running, with the rain pouring down, but I couldn't interact with anything else or otherwise move around. I didn't do anything particularly out of the ordinary prior. It seemed to just hang there indefinitely - it was running in the background for a long time and still nothing changed. 

It appears that there's no save mechanic either as far as I can tell. I'm running Windows 10 on 64 bit if that's of any help in tracking down the potential issue.

Cheers Ada, I will definitely be checking back and hope to play tomorrow evening!


I really enjoyed the game when I downloaded and played it a couple months ago! Are the updates tentatively planned for May 2 still looking like they will be ready in a week or so? I'm hoping to write a review for the game in the near future, but even if the updated version isn't planned for some time, there's certainly lots there to write about. I'll look forward to more in any case, though.

Any word from the team, then?

Oh I see, thank you.

I managed to eventually solve both "ends" (after many tries and enjoying the puzzle), but it seems I'm now stuck. At one end, through the doors with the forest/greenery, there's a closed door of some sort and a green light, while at "desert" end there's a similar sort of door with a red light.  It doesn't feel like the game is quite intended to end here, but at the same time, I can't find anything to interact with to try and continue. Any hints?