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A member registered Sep 24, 2017

Recent community posts

I really adored the game, and I thought the writing was especially a strong point, in addition to the rest of the project being so beautiful! I'll definitely have to be on the lookout for future games in this storyline, since I understand this was just the start!

Thanks for sharing this game! I think it captured the noire genre really well while also being fresh and different. Hopefully there will be more games from you in the future!

This was a really good short game. I definitely see plenty of opportunity to add to it in the future with more levels, keys, and so forth if you're still working on it!

I really enjoyed what you have in this game so far! I think that with sound effects and some music it will be even better. I do wonder if there's room for some references as well, but can understand if that's not your style.

I liked the game quite a bit! The "dark" secret totem was interesting, although I suppose it was flavor text. The one suggestion I would have is making run toggleable somehow. Holding down shift for the whole thing was a tad annoying.

I also had a weird bug where after I died, sprinting did not seem to work at all, and the hint to use shift to sprint did not show either. Closing fully and restarting fixed it though.

Nice game Remerai, although I feel like I may not have made it all the way through because I only saw one tree unlike the screenshots? At least I had one important takeaway: a kite will not save me as a parachute!

This was really entertaining, especially the breaking the fourth wall bit with the mention of 'game time.' The only thing is I was hoping for a bit more of an ending scene. Maybe that's my punishment for completely forgetting to feed the parrot though...

Congratulations, that was an intriguing and enjoyable point-and-click game you made. I wasn't able to quite follow the plotline - something about drug addiction that made the protagonist take actions she later regretted? It did remind me a bit of The Company of Myself, if you've ever played that. It's a platformer but the message seemed along the same theme.

Thanks for sharing this cute game! You might win an award for the jam...but you'll have to fight the other devs for it!!

I just came across your game and really enjoyed it. I thought the little touches were especially nice: different death animation as a human and werewolf, the moon timer between switching forms, and so on. It worked quite well with a keyboard (I don't have a controller) so I appreciate that as well. I'm going to check out more of your games!

That is great to hear! Perhaps you could let me know when it is complete and I will look forward to enjoying your game then!

It looks like you have a nice game here! Unfortunately I don't read or speak French, so I don't think I'd follow much of the story. Any chance you might have an English version in the future?

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I also seem to get the command prompt and a soundtrack starts playing, but no game pops up. Do I need to try something different? I'm running the Windows version.

I really liked the game, particularly how you combined inside and outside the box thinking in literally the same package!

One thing I was curious about is what recommended specs where? I have a computer with a decent GPU and my frame rate was visibly too low for things to flow smoothly, and I haven't seemed to have the issue with other Unity or Unreal3D projects on here.

That was a charming, enjoyable game with a nice, smooth difficulty curve, and nice mechanics. I think you did a really nice job on the project!

I really enjoyed your game! I see you have some other games as well, but are you planning to make more 3D games in the future? I'll be looking forward to more but I think you did a really nice job with the atmosphere, music, controls, even the font and the story - the complete package!

I think I remember playing this before, but the screenshots don't seem all familiar. Is this an updated version?

That's great to hear about your other projects. I'll try Piece by Piece as you recommended next!

It's also fantastic to hear that you are planning on an educational math game for the future. It sounds like you got a job combining things you really enjoy. I have a significant amount of mathematical background myself, and remember playing a fair number of knowledge adventure games when I was a kid, so it's always nice to see more stuff developed for the next generation.

Hey Seth, I just found this visual novel of yours today and wanted to say how much I enjoyed playing through the story. Although you have an abundant number of content warnings for audiences, I find that sometimes I enjoy heavier stories like these a bit more. They are a lot more thought-provoking and interesting when it's not a straight fairy-tale, if you get what I mean. I am curious, what are you working on next? I see you have a variety of other games that I will check out soon, but I hope that you will make more like this one!

Apparently Windows is flagging the execute file in your zip folder as a Trojan, and Virustotal has a couple hits on it: . Not sure if there's anything you can do on your end but thought I'd let you know.

I'd definitely agree with the comments encouraging you to expand out the story a little more if you get the chance. The game and the summary just didn't seem to mesh, maybe because we don't get to see Iphigenia's difficulty in fitting in. I've really enjoyed what you have so far though, so I hope I can get an update if you do make more, or see other work from you in the future!

I really like what you have here so far! I'm wondering if you considered optional subtitles for the intro/other scenes as well? I'll be looking forward to seeing more of your work.

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Hi, I did enjoy your game a lot, and I think you have a great start going here! The one thing is the English made it a little hard for me to follow along with the story at times. I think if you teamed up with someone who is a native speaker, you could probably make it even better!

Also, at one point the game did error out. The full traceback is below, but it appears it was unable to locate an image file. It should probably be easy to fix, so I thought I'd let you know I was eventually able to continue after hitting ignore, but it was producing other interesting glitches after that!

I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'bg_dark/bedroom_2_dark.png'>:
IOError: Couldn't find file 'bg_dark/bedroom_2_dark.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script_day5.rpyc", line 987, in script
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\", line 1387, in execute
    renpy.exports.with_statement(trans, paired)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\", line 1592, in with_statement
    return, paired, clear=clear)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 2248, in do_with
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 2699, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 3191, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 2091, in draw_screen
  File "render.pyx", line 546, in renpy.display.render.render_screen
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 361, in render
    top = render(self.new_widget, width, height, st, at)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 500, in render
    return wrap_render(, width, height, st, at)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 306, in wrap_render
    rend = render(child, w, h, st, at)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 584, in render
    return cache.get(self, render=True)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 266, in get
    surf = image.load()
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 629, in load
    surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\", line 576, in load
    raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'bg_dark/bedroom_2_dark.png'.

Below The Face Blue 1.0
Sat Sep 26 21:12:31 2020

Are there jump scares and such in here or no? I'm unsure with the tags and just looking at the game images.

Hi Ryan, I enjoyed the demo of your game a lot so far! There were a few typos in there but the game was really enjoyable overall! I especially enjoyed the message if you attempted to jump off from a great height.

If you need any help with proofreading or similar stuff as you continue developing the game, I'd be happy to help you out! I'm definitely looking forward to more progress in the game and story and playing future versions in any case.

I like your game, nice job on it. I do like that you had a free online part as well so everyone can experience at least a demo. I'll have to give the downloadable one and secret mode a try in the future, as I got this through a bundle!

That is unfortunate. I'll be looking forward to trying out your game when a Windows version appears!

I enjoyed your game, and the combination of visual novel and puzzle elements. On the second puzzle, is it possible to get over 27.0? I got 27.0 exactly and that seemed to be sufficient.

Does this game support keyboard controls? I can seem to move around and jump (space bar), but can't seem to find which key (if any) corresponds to the action button to perform actions such as using a lever, in the tutorial level.

This looks cute. Is there any update on the timeline for the computer version? If not I can try on my phone I suppose. 

That was an interesting game and a thoughtful story. Also, the English was pretty good considering you're not a native speaker, so good work!

I'm taking it that the game ends just before he expresses his wish? There wasn't too much but it's pretty good so far, and the art is very pretty. Hopefully there will be more in the future?

I was enjoying playing the game, but I could not see how to cash out my gold and electricity after I made one building (a pub). No more showed up in the buildings in their original spot. I'm not sure if I missed something. Anyway probably wouldn't play further since there is a 15 minute time limit, which felt a little iffy but fair game I guess.

I definitely got the hollywood hacking part, but there wasn't really much in the way of network commands other than dumping code as we typed on the keyboard. It was a good game, but not sure about fitting the merge gamejam theme. Looking forward to more stuff from you in the future though.

Thanks for making the demo! The story was pretty good so far, but the use of bold seems a little too liberal, at least for my taste. It seems like there's a word or phrase bolded in almost every sentence? After a half-dozen times I just started glossing over it. So my only suggestion would be to use it a little more sparingly.

That was pretty cute and not too hard to finish. Thanks for the game!

This was a really fascinating and enjoyable story to play through. The only criticism one might have is that there were a decent number of typos. You may want to have a native English speaker help you and proofread over it if you plan any further updates.