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A member registered Sep 24, 2017

Recent community posts

(1 edit)

Hi, I did enjoy your game a lot, and I think you have a great start going here! The one thing is the English made it a little hard for me to follow along with the story at times. I think if you teamed up with someone who is a native speaker, you could probably make it even better!

Also, at one point the game did error out. The full traceback is below, but it appears it was unable to locate an image file. It should probably be easy to fix, so I thought I'd let you know I was eventually able to continue after hitting ignore, but it was producing other interesting glitches after that!

I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'bg_dark/bedroom_2_dark.png'>:
IOError: Couldn't find file 'bg_dark/bedroom_2_dark.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script_day5.rpyc", line 987, in script
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\", line 1387, in execute
    renpy.exports.with_statement(trans, paired)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\", line 1592, in with_statement
    return, paired, clear=clear)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 2248, in do_with
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 2699, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 3191, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 2091, in draw_screen
  File "render.pyx", line 546, in renpy.display.render.render_screen
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 361, in render
    top = render(self.new_widget, width, height, st, at)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 500, in render
    return wrap_render(, width, height, st, at)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 306, in wrap_render
    rend = render(child, w, h, st, at)
  File "render.pyx", line 154, in renpy.display.render.render
  File "render.pyx", line 247, in renpy.display.render.render
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 584, in render
    return cache.get(self, render=True)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 266, in get
    surf = image.load()
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\display\", line 629, in load
    surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
  File "C:\Users\user\Downloads\Below_The_Face_Blue-1.0-pc\renpy\", line 576, in load
    raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'bg_dark/bedroom_2_dark.png'.

Below The Face Blue 1.0
Sat Sep 26 21:12:31 2020

Are there jump scares and such in here or no? I'm unsure with the tags and just looking at the game images.

Hi Ryan, I enjoyed the demo of your game a lot so far! There were a few typos in there but the game was really enjoyable overall! I especially enjoyed the message if you attempted to jump off from a great height.

If you need any help with proofreading or similar stuff as you continue developing the game, I'd be happy to help you out! I'm definitely looking forward to more progress in the game and story and playing future versions in any case.

I like your game, nice job on it. I do like that you had a free online part as well so everyone can experience at least a demo. I'll have to give the downloadable one and secret mode a try in the future, as I got this through a bundle!

That is unfortunate. I'll be looking forward to trying out your game when a Windows version appears!

I enjoyed your game, and the combination of visual novel and puzzle elements. On the second puzzle, is it possible to get over 27.0? I got 27.0 exactly and that seemed to be sufficient.

Does this game support keyboard controls? I can seem to move around and jump (space bar), but can't seem to find which key (if any) corresponds to the action button to perform actions such as using a lever, in the tutorial level.

This looks cute. Is there any update on the timeline for the computer version? If not I can try on my phone I suppose. 

That was an interesting game and a thoughtful story. Also, the English was pretty good considering you're not a native speaker, so good work!

I'm taking it that the game ends just before he expresses his wish? There wasn't too much but it's pretty good so far, and the art is very pretty. Hopefully there will be more in the future?

I was enjoying playing the game, but I could not see how to cash out my gold and electricity after I made one building (a pub). No more showed up in the buildings in their original spot. I'm not sure if I missed something. Anyway probably wouldn't play further since there is a 15 minute time limit, which felt a little iffy but fair game I guess.

I definitely got the hollywood hacking part, but there wasn't really much in the way of network commands other than dumping code as we typed on the keyboard. It was a good game, but not sure about fitting the merge gamejam theme. Looking forward to more stuff from you in the future though.

Thanks for making the demo! The story was pretty good so far, but the use of bold seems a little too liberal, at least for my taste. It seems like there's a word or phrase bolded in almost every sentence? After a half-dozen times I just started glossing over it. So my only suggestion would be to use it a little more sparingly.

That was pretty cute and not too hard to finish. Thanks for the game!

This was a really fascinating and enjoyable story to play through. The only criticism one might have is that there were a decent number of typos. You may want to have a native English speaker help you and proofread over it if you plan any further updates.

This was a really good start, and I'll be looking forward to the full version!

That was really funny and I enjoyed it a ton, but you left one burning question.

Who is left to oversee finance back on Earth?

The game was quite good, but it seems the text sequences can glitch out a bit, causing you to restart at some points, especially if one tabs out of the game. Some of the text boxes toward the latter part, in the shop, clipped out for me (in windowed mode, 1440 x 900). I'd enjoy playing more into the story if you do have the opportunity to develop it further. Hopefully that info might help you find some bugs too!

When looking for games of a certain tag, it readily seems to offer suggestions for similar tags to add to it, i.e. "Point and click AND Horror." If it doesn't exist yet in some form I'm not seeing, would you consider adding negations, so I could search for games that are Point and click but are not tagged with horror? And similar sorts of constructions.

With so many games, I think people might find more comprehensive search options useful, and it probably wouldn't be too difficult to implement. But perhaps I overlooked something.

Oh I see, even though I thought I had tried that, last night I was able to get it working properly and I was able to finish the game (hoorah)! I wonder if there are more than two endings and what the decision tree looks like though. I'm going to play through it again but I wonder if the (second-to-last) choice affects them? And also, the sadistic side of me wonders if it's possible to erm, eliminate both of them somehow...

I've really been enjoying your game a lot so far! Unfortunately, I've encountered a small problem and cannot progress past this point. I am suspecting a bug whereby the launch pad is not working for some reason...or is there something else I need to do to power it up? Please see the picture attached. Thanks!

(1 edit)

I liked your game, especially the concept of making decisions with certain positives and negatives, but there's definitely some room for improvements as well if you decide to work on this at all after the GameJam. Mainly, the English could be substantially improved, and there are some oddities such as the battery draining while waiting to make a decision (or perhaps that's intentional)?

That was really cute and just the right amount of spooky without jumpscares or anything. It did hang on the credits for some reason, not sure why.

Thanks for sharing, it was a fun experience to play through. The only real improvement I would suggest is to speed up the text crawl significantly - clicking through to get it to display faster was a little bit of a pain.

I really liked the soundtrack/music - you did a fantastic job selecting those.

I enjoyed your game, pretty whimsical and funny. It would have been even better with some sound, but I guess that's what happens working right against the deadline...hehe.

That was really good so far! A nice amount of content for a demo project as well.

I would constructively suggest ditching the hold-to-select options on items/environment though. It feels like an irritant and I don't see what's really gained by it over just a click to bring up the menu. At first I thought the game was glitching out, but that's my own fault for neglecting to read the controls carefully.

I didn't know you were also the author of the Nick Bounty games but I have to say you have really outdone yourselves on this game! I really appreciate that you put it up here for everyone to play free of charge as well. I'm looking forward to your future work, cheerio!

Really impressive job on those then. I voted for you on the gamejam, 5 stars all across.  I wish I could draw like you for one of my own projects! Good luck!

Your game was really good, and remarkable to put together in 7 days! I am a fan of point and click in general as well so maybe I am slightly biased. Did you use some asset packs or draw everything? I'm curious.

I think I will thanks! Good job on writing the whole thing.

That was really enjoyable, and probably even better with choices!

I tried playing the game. It looks really fun but since I have only a laptop without a GPU, it's really HAMpering my experience right now. Any chance there could be options to turn down the graphics or is it not really possible?

That makes it all the more impressive, actually. And yeah I did enjoy the references to the East India Company and such. I'll be looking forward to your future work!

I'm stuck on the third level, the puzzle (?) with lights and insects. I can't seem to move anywhere or click anything and the hint isn't helping terribly. Any clue what I'm missing?

That was really good! Out of curiosity, if it is adapted from a real story, where can I find it? What's the name?

Just from the looks of it I'm guessing it's not an "hours and hours" type game, maybe 30 minutes if that helps. I'm going to play and find out though!

I really enjoyed your game, although the one part with the circuit being "bulletproof" really threw me for a loop until I saw someone else's solution.  Are you sure that's the word you wanted?

I'm looking forward to the full version though!

I'd almost forgotten about this (222 days ago, it says?) but I am definitely still interested! Thanks for the reply!

I'm running Windows and Task Manager shows it writing 50MB/s to disk (or higher) on and off for quite a while. I think it's working now though.

Something is off with your game launcher, it would seem. I click it, it doesn't come up, and it appears to be copying a large amount (~hundreds of MB) to my hard disk? When it finally did start one time, it seemed slow and the application hung completely after a few sentences in.  Is everything configured as intended?