That is unfortunate. I'll be looking forward to trying out your game when a Windows version appears!
Recent community posts
Does this game support keyboard controls? I can seem to move around and jump (space bar), but can't seem to find which key (if any) corresponds to the action button to perform actions such as using a lever, in the tutorial level.
I'm taking it that the game ends just before he expresses his wish? There wasn't too much but it's pretty good so far, and the art is very pretty. Hopefully there will be more in the future?
I was enjoying playing the game, but I could not see how to cash out my gold and electricity after I made one building (a pub). No more showed up in the buildings in their original spot. I'm not sure if I missed something. Anyway probably wouldn't play further since there is a 15 minute time limit, which felt a little iffy but fair game I guess.
I definitely got the hollywood hacking part, but there wasn't really much in the way of network commands other than dumping code as we typed on the keyboard. It was a good game, but not sure about fitting the merge gamejam theme. Looking forward to more stuff from you in the future though.
Thanks for making the demo! The story was pretty good so far, but the use of bold seems a little too liberal, at least for my taste. It seems like there's a word or phrase bolded in almost every sentence? After a half-dozen times I just started glossing over it. So my only suggestion would be to use it a little more sparingly.
This was a really fascinating and enjoyable story to play through. The only criticism one might have is that there were a decent number of typos. You may want to have a native English speaker help you and proofread over it if you plan any further updates.
The game was quite good, but it seems the text sequences can glitch out a bit, causing you to restart at some points, especially if one tabs out of the game. Some of the text boxes toward the latter part, in the shop, clipped out for me (in windowed mode, 1440 x 900). I'd enjoy playing more into the story if you do have the opportunity to develop it further. Hopefully that info might help you find some bugs too!
When looking for games of a certain tag, it readily seems to offer suggestions for similar tags to add to it, i.e. "Point and click AND Horror." If it doesn't exist yet in some form I'm not seeing, would you consider adding negations, so I could search for games that are Point and click but are not tagged with horror? And similar sorts of constructions.
With so many games, I think people might find more comprehensive search options useful, and it probably wouldn't be too difficult to implement. But perhaps I overlooked something.
Oh I see, even though I thought I had tried that, last night I was able to get it working properly and I was able to finish the game (hoorah)! I wonder if there are more than two endings and what the decision tree looks like though. I'm going to play through it again but I wonder if the (second-to-last) choice affects them? And also, the sadistic side of me wonders if it's possible to erm, eliminate both of them somehow...
I've really been enjoying your game a lot so far! Unfortunately, I've encountered a small problem and cannot progress past this point. I am suspecting a bug whereby the launch pad is not working for some reason...or is there something else I need to do to power it up? Please see the picture attached. Thanks!
I liked your game, especially the concept of making decisions with certain positives and negatives, but there's definitely some room for improvements as well if you decide to work on this at all after the GameJam. Mainly, the English could be substantially improved, and there are some oddities such as the battery draining while waiting to make a decision (or perhaps that's intentional)?
Thanks for sharing, it was a fun experience to play through. The only real improvement I would suggest is to speed up the text crawl significantly - clicking through to get it to display faster was a little bit of a pain.
I really liked the soundtrack/music - you did a fantastic job selecting those.
That was really good so far! A nice amount of content for a demo project as well.
I would constructively suggest ditching the hold-to-select options on items/environment though. It feels like an irritant and I don't see what's really gained by it over just a click to bring up the menu. At first I thought the game was glitching out, but that's my own fault for neglecting to read the controls carefully.
I didn't know you were also the author of the Nick Bounty games but I have to say you have really outdone yourselves on this game! I really appreciate that you put it up here for everyone to play free of charge as well. I'm looking forward to your future work, cheerio!
Your game was really good, and remarkable to put together in 7 days! I am a fan of point and click in general as well so maybe I am slightly biased. Did you use some asset packs or draw everything? I'm curious.
I tried playing the game. It looks really fun but since I have only a laptop without a GPU, it's really HAMpering my experience right now. Any chance there could be options to turn down the graphics or is it not really possible?
I really enjoyed your game, although the one part with the circuit being "bulletproof" really threw me for a loop until I saw someone else's solution. Are you sure that's the word you wanted?
I'm looking forward to the full version though!
Something is off with your game launcher, it would seem. I click it, it doesn't come up, and it appears to be copying a large amount (~hundreds of MB) to my hard disk? When it finally did start one time, it seemed slow and the application hung completely after a few sentences in. Is everything configured as intended?
Oh thank you! I missed that, I guess my eyes didn't pick up the contrast or the cable hanging off the desk, even though I looked everywhere!
I really enjoyed your game and you definitely exceeded my expectations when I downloaded it - it provided great entertainment for a number of hours. The only constructive criticism I would offer is that the last part of the game felt like it skipped too much plot, but I did like the way you wrapped things up. And in fact, it certainly seems you've left open the possibility to explore a sequel someday?