I enjoyed your game, great job. As for constructive criticism, I would have enjoyed a little more in music/sounds (game was kinda quiet), maybe a little more utility in controls (space to advance dialogue), and was hoping for multiple endings. Just some notes if you ever want to expand this or things to consider for your next game!
arceus444
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Thanks for the message! I enjoyed your game and it went from joyful to heavy real quick. I think the crab minigame was my favorite part with the strategy needed.
I'm not sure if there's more after the credits, but I got stuck in a loop afterward. It won't let me post a picture but it indicates a background image is missing.
This looks really interesting, but I also don't know any German. I'm looking forward to playing the game when an English translation is available. If you need help, I'd be willing to volunteer if that's at all helpful...you could throw it in Google Translate as a first pass and I could try to mold it from there. But otherwise, I'll look forward to playing in the future!
Hello! I'm looking for help with artwork for a visual novel game I've been working on for a while. I'm still working on some of the details and will probably redraft some of the story, but it's at a decent spot now so I'm looking for help with art. I have one person working on characters but could use a second to help split up the work, as well as backgrounds, chapter illustrations, and more. So far, there is little art other than placeholders so you will likely get your choice of what to work on!
Details on the game can be found in this summary Google Doc I wrote: https://docs.google.com/document/d/1wIw5IeTWbwT8Vc5LstBaFBFTPSbdwUiXpoZn9kiD4Ec/... . I'm also keep a non-public build of the game that I can share on request. The project is Ren'Py but I will take care of incorporating your art into the game engine, so you don't need to worry about that.
Again to be straightforward, I cannot offer any monetary compensation for working on this project. I will, of course, credit you in the game credits for any art/art assets in the game. If this project is of interest, please contact me at arceusclan[at]gmail.com or on Discord (Arceus#9602), or reply here. Thanks!
Hey capacraft, I like your test track. I've been working on a personal project for some time and have now reached a reasonable draft to the point where I'd like to bring in other people to help. It's a visual novel made through Ren'py, so I'm wondering if you would be interested in joining. I couldn't find any contact info in your post on here, but if that's something potentially of interest please let me know and I can send you more information.
Thanks,
Arceus
I liked the game quite a bit! The "dark" secret totem was interesting, although I suppose it was flavor text. The one suggestion I would have is making run toggleable somehow. Holding down shift for the whole thing was a tad annoying.
I also had a weird bug where after I died, sprinting did not seem to work at all, and the hint to use shift to sprint did not show either. Closing fully and restarting fixed it though.
Congratulations, that was an intriguing and enjoyable point-and-click game you made. I wasn't able to quite follow the plotline - something about drug addiction that made the protagonist take actions she later regretted? It did remind me a bit of The Company of Myself, if you've ever played that. It's a platformer but the message seemed along the same theme.
I just came across your game and really enjoyed it. I thought the little touches were especially nice: different death animation as a human and werewolf, the moon timer between switching forms, and so on. It worked quite well with a keyboard (I don't have a controller) so I appreciate that as well. I'm going to check out more of your games!
I really liked the game, particularly how you combined inside and outside the box thinking in literally the same package!
One thing I was curious about is what recommended specs where? I have a computer with a decent GPU and my frame rate was visibly too low for things to flow smoothly, and I haven't seemed to have the issue with other Unity or Unreal3D projects on here.
That's great to hear about your other projects. I'll try Piece by Piece as you recommended next!
It's also fantastic to hear that you are planning on an educational math game for the future. It sounds like you got a job combining things you really enjoy. I have a significant amount of mathematical background myself, and remember playing a fair number of knowledge adventure games when I was a kid, so it's always nice to see more stuff developed for the next generation.