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Arcangel Games

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A member registered Aug 23, 2016 · View creator page →

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Such a fun little concept! Now if only breaking our own time loop to progress were so easy...

Loved the art direction and the imagination. :)

Alright, I made sure I collected everything, checked the fridge a ton, teamed up with Jeremy and...to my surprise I wasn't killed instantly this time. Dunno what my deal was before. XD

Nice twist. I wonder if our new friend knows about my ceiling problem. o.O Thanks again for walking me through it, and I'm glad I finally got to clear your game. So many questions! But I guess that's horror for you. Would totally play if you decide to expand this "universe" some time. :)

And thanks! Can't wait to hear what you think! It's been way too long since I've made anything since.

Your project was inspiring and I can tell you enjoyed making it. Time to leave a review. :)

I totally understand! Actually I made a very similar project myself. :D
I don't want it to sound like I'm advertising or anything lol but here's the link if you wanna try it out!

https://arcangelzero7.itch.io/orbitfall


Hehe maybe that's where I'm confused:
I've got a pistol and knife. Jeremy's my pal. Check the fridge.

It says "empty except a few condiments." and another time it says "You REALLY need groceries."

Jeremy never follows into the foyer btw, but goes with me everywhere else.

If I go outside then: Immediately shot dead.

If I lock the door and hit the basement with my best pal Jeremy: "Don't move!"
No one tells me us what to do! I run. Shot dead. lol

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Ok, awesome! I followed the instructions exactly without even venturing into the Living Room, and discovered one of the endings. Huzzah! Who'd a thunk the authorities would have our best interest in mind?

Heads up though: Sadly, looking up in that scene will still trigger the "looking at the ceiling, " bug where nothing advances. 


I wouldn't mind a hint about the other ending though...because I get locked into a basement stand-off and...I don't move, as instructed. But nothing happens.

I smoke poor Jeremy right in front of them like some madman lol, then hear scraping above me and then wait...but nothing advances there either. 

Any of those 6 options given prove deadly. So I'm decidedly stumped. :P

Also many thanks for being so responsive! 

Haha wow that's quite the complement! Thank you so much! I can't wait to make more projects. :)

This same bug also seems to occur when the front door is locked, you go upstairs, and look at the ceiling, without having met Jeremy.

"Looking at the ceiling,"

Not sure if being armed matters or not.


<<PLAYERS BE WARNED: SPOILERS MAYBE? AHEAD>>

I feel like something maybe isn't triggering somewhere? I swear I've tried every combination of being armed / unarmed. I've looked up everywhere that doesn't kill me, with / without Jeremy, I've murdered this poor guy in every room of the house so far just to see if it changes anything lol. I have also given him the courtesy of a tour of the entire house first though!

There is always "lights up and down the street outside," that doesn't change. If the door is unlocked, I can go downstairs and get told "Shouldn't it be locked?" The emergency broadcast remains unchanged. 

The furthest progress seems to be locking the door, going downstairs, ending up in a every-option-kills-you scenario.

I have even tried just waiting around in the basement for example to "await further instructions" or  seeing if there's any sort of invisible timer when I'm told "not to move" but...nothin'.

Is it just me? Am I bad at it? LOL

This is a really cool premise though. I love "cryptic rules horror" and the atmosphere is very interesting! I just wish I could see it through. 

Do you mean visual imagery or text imagery? This really was a learning project based on a tutorial series, so I was rather limited in how much text I could fit on the screen. My future projects will have a lot more packed into them. :)

Haha interesting question! No, actually. The concept was really just "a space station falling out of orbit."

I did just play and finish Titanfall 2 recently though, and wow, WHAT. A. GAME!!

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Wait...HOW AM I THE FIRST TO COMMENT ON THIS!?

Well, here's a REVIEW:


This game was COOL. I really enjoyed the narrative style, the creepy glowing crazy-scratch artwork, the vibrating emphasis words, and just the overall premise. I thought it was more of a visual-novel kinda thing, until suddenly combat showed up. The options didn't feel super rigid either, if that makes sense. They had a sort of organic "Well, what do you do?" feel to them, and I really liked that, even though I didn't feel like I had enough information to weigh my options tactically. 

I very much got a kind of "F.E.A.R" vibe mixed with a drop or two of "/r/nosleep", and I loved it. 

Sadly, I didn't get to experience the audio aspect of the game, because I was at work. :P

Without spoiling for anyone else: I found the latter portion got a little esoteric and murky as to what exactly was going on. Although, given the inspirations listed in the description, I suppose that's to be expected, and perhaps it's a little up to player interpretation? I'm also not sure if there are different endings. I felt like I may have screwed up somewhere, but maybe that's just how the plot goes?

Really just a cool piece to show what can be accomplished with a minimalist approach and some great narrative within Unity3D. From a dev perspective having been learning C# within Unity myself, seemingly simple things like the Capcom-style type-out animating text impress me greatly, as they aren't exactly "easy" effects, but they sure do go a long way!

It's not hard to see a lot of heart-work went into this, and it stands out with a personality of its own.

Lastly: Again, the artwork: It's got this..."glowing fingernail scratches on an asylum wall" feel to it. Somehow, you're only just barely able to interpret exactly what these harsh, jagged lines are describing, before they're gone again. This fits the theme of the game so well, as, just like the characters, you're faced with something that you can't quite explain. Something minimal and yet unsettling, that only just barely escape description. . .

Great job, devs. :)

Fellow Itch players: It's worth a few minutes to try it out! What are you waiting for? It's time to

ENGAGE_NIGHTMARE.  

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No worries at all. :) If anything it shows you had the foresight to know I (and others) would inevitably try to go wandering off to the end of the world for some reason instead of towards your fascinating structure! :P

I'm glad you're motivated, because I can't wait to see what the next experience is like!

Haha I thought I would lose if I didn't cover every inch of bone! Makes a lot more sense now. Fun game, really interesting concept. Adorably weird! :)

Had a good laugh, enjoyed the concept. I liked having a relatively decent idea who would go for what item by their appearance, but it still felt a little random. Shame I couldn't sell the arcade machine. :P Felt very much like playing the ever-so-greasy Stan from the Monkey Island™ series!

Great work! :)

I played it on elsewhere.global and really enjoyed it! I love how strange and interesting it is, and the "water field" effects are fascinating, also the artwork distortions. Even though it was a "walking sim", I really liked the idea of just finding this strange place out in the desert, exploring it, and contemplating its purpose.

I tried being bad and climbing some unintended dunes off the path, but I was stopped by mind-reading devs putting invisible walls in my way. XD hahaha.

Really cool. Looking forward to the other "Elsewheres" in the future, and I leave feeling inspired. The hop in the pool was refreshing.