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ArcanaXIX

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A member registered Sep 10, 2022 · View creator page →

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Holy smokes, that's so much for just one year. I completely relate to taking on way too much in a project that balloons in scope and I think your decision to focus on other/smaller things first is a really smart one.

This is gonna be my first year in a long time I've skipped on the Global Game Jam, because I already have enough to do on my own big projects that a game jam on top of it seems like extra stress I don't need. Game jams can be really wonderful, but they are also really exhausting and it's best only to do them if you're excited about them and not already at capacity with other projects.

Take your time in the new year, I always love your work but it's best if it's made by someone who has got some very needed rest and recharge time!

Gorgeous. The character portraits are so reminiscent of paintings it just makes me feel nostalgic simply looking at YOUR portrait in the corner while playing. The art + music combined just feel so meditative and expressive.

The main BGM piece is so effective at setting the tone, it's gentle and melancholic and feels lonely. Really puts you in the space of the cold, cold middle of nowhere. And I LOVE that the singing is actually represented in-game, it's so lovely!

Color me enamored and intrigued...

Thank you so much! Good luck on your upcoming releases too!!

Okay, I knew I would love this just based on It Paints Me, but I finally had some time this evening while procrastinating on stuff to sit down and check it out. I meant to "just start it", and that was at 10pm, and it is now ummm 12:40am. Suffice it to say I could not put this down.

The music is wonderful - it's slow paced and ambient but the melodies are still captivating. The tone-setting is ON POINT. Moreover, I am the biggest sucker in the entire universe for diegetic music so I went nuts over this. The scene where Kit played the piano waltz I was absolutely just losing it. Incredible stuff.

The narrative pacing is masterful, honestly. You introduce this skeleton in a chest and of course I as a reader am spending the whole time going "GO FREE THE SKELETON!!!!!" which makes this really powerful tension whenever Kit is, you know, dealing with his own shit; because on one hand I am captivated by his own story but on the other *points to skeleton* GO INVESTIGATE THAT. THAT'S A SKELETON. COME ON BRO. But the pacing is very stubborn because Kit is stubborn, it is slow because he is exhausted and hurt and processing and dying, and it just really forces the reader to experience a taste of the hell he is going through.

The visuals are wonderful, the TEXTURES can't really be described by any word better than "delicious." I want to eat this game. I mean that in the best possible way.

So many of the narrative ideas, symbols, and concepts being touched on here are things that deeply resonate with me in ways that are really hard to express. Like playing a game I really like is one thing, playing a game I really like that I have a very specific and personal connection with is something else entirely. This already feels like the latter.

I am so beyond excited for more whenever it is ready. In the meantime I'm going to be annoying at everyone I know and tell them to play this right now immediately.

So beyond excited for this new demo, all the teaser visuals just look stunning....

Really enjoyed this. I LOVE the art especially, the way it communicates without words, and the blend of different styles and colored/black-and-white elements. It's so effective. Awesome work, thank you for making it!

I saw your illustrations on twitter a while ago, which made me really interested in checking this out, but I only sat down and got around to it today. This was such a fantastic experience. As others have mentioned, I definitely could feel some House in Fata Morgana influence (one of my favorite visual novels ever, so a very good thing) - especially with the sound design choices. The music is incredibly effective, and the music/sound design/visuals/UI are all so cohesive.

Really impressed by your work and I will definitely be following to check out future projects from you.

Wow, wow, WOW! This was incredible. Super long comment incoming because I have so much to say.

I found this game because, since I'm currently writing a narrative game featuring a werewolf, I wanted to see what other similar games are already out there. I wanted to see what themes I'm considering have already been explored, and how; I wanted to engage with and appreciate someone else's vision; and honestly I just absolutely love werewolves so I wanted to play a werewolf VN. So I just searched itch using "werewolf" and "visual novel" as filters. Nice tagging, because I found exactly what I was looking for.

This was SUCH an effective and compelling story. I was amazed by what you accomplished using relatively few assets - just enough portraits and expressions to make the characters feel alive and emotional, just enough backgrounds to set the tone, and limiting it to just black/white/red in terms of palette was SO EFFECTIVE. It made that climax title screen absolutely incredible.

I was taking notes the whole time about exactly what you did in this game that made it SO effective. Your writing evoked a lot of really clear sounds and images and sensations, I noted in particular how when describing Charlie's mom bring the car to a stop and turn it off, it was described in terms of sound: the roaring engine, and how at the turn of the key the sound quieted. It turned the scene from just a catalogue of "this happened" into something where I could hear and feel it, and I could sense Charlie's focus on specific sounds and actions by the way it is described. Just excellent writing all around.

[Vague spoilers below because I have more to say but honestly I recommend anyone just download and play the game now instead of reading the rest of this comment]

I adore stories about generational trauma and that do very interesting things with the werewolf puberty metaphor. This was just an excellent game all around. Really great work!

Really excited to check out 0.3 there's a lot of intriguing stuff here

It's cool to see what elements of the Impossible Cave DNA were already present in the initial vision, despite how much is changed. And I'm glad you were able to identify what wasn't working and re-prioritize to create something you're passionate about finishing. Can't wait for future updates!

This is a really polished demo, feels really great, nice and atmospheric.

Really effective under the given limitations. Nice work!

I really enjoyed this! The writing is really good, I got a really strong feel for the characters and they have really clear voices. I really like the art direction too.

Thanks so much for giving it a read! At the latest, next update will be at the end of August - and I hope to have lots to share by then. Stay tuned!

The updates from just the first version to 0.2 made SUCH a difference, I'm really excited to see how this game continues to evolve. I really love the card suit theming, it feels really unique, and it's always fun to learn the different playstyles that suit (hah) each one.


ALSO fun to try and figure out if you can minmax when your party members have the weirdest starting stats ever.


Clubs Crazyshot FTW

Thank you so much!! I'm so glad you liked it.

I'm working on a roadmap to get the full release of Episode 1 out on steam next summer. At the moment I have a tumblr set up to post long-form development updates, but I'm likely to add new forms of communication (I am considering a newsletter, but that's not final... nor set up yet).

You can bookmark this linktree and check back down the line for updates, I will add any and all relevant links here: https://linktr.ee/amadeusgame 

The tumblr is on there already if that's a platform you use. I will be making use of the devlog here on itch as well.

Thank you again for playing!