DCS!!! You're always too kind, haha, but I'm thrilled you found the characters engaging and the plot's overall scheme worked for you. These topics are definitely things I think about a fair bit, so I'm glad I was able to do them justice for you as a player without (in your words) coming off as hand-feeding it to you!
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Oh, I'm really glad you enjoyed it! ❤ This is such a sweet comment to leave, thanks so much for taking the time to write it; hopefully I'll be able to continue these guys' story one day, I definitely had a good time with them (and with everyone's awesome contributions on art/UI/etc, haha).
Wow, thanks for the long and thoughtful comment! I'm going to try to run through all your points so hopefully I address them; if there's something I missed, don't hesitate to let me know.
First, thanks for the tip-off about the bug on Jeremy's end of things! I adjusted the script to correct my own buggy typo, so the 1.1 version that's up now is working smoothly thanks to you and Jei leaving comments about it. ❤ Better a day late than never! After your feedback, I've also gone in and added a link at the start of the page to a content warnings/ending walkthrough post, to hopefully minimize the confusion. What's listed there, and what I think your comment indicates that you saw, is all that there is of Cupid Date.
And I'm glad the premise seemed interesting, haha! I definitely want to do more with these characters, and already have plans in motion for the larger world setting — I actually pulled the setting from a longer WIP — but I'm glad you found what was already here engaging enough to see it through. Comments like this definitely make it all worthwhile, thank you!
No worries, you definitely aren't spamming; this is super helpful feedback and enabled me to fix an error you and another user both had! (It was just a ridiculous typo, whoops.)
You'll be able to re-download the game with the version that's up now, which is labeled as 1.1, and hopefully that bug should be fully gone.
Thanks for your help! I really appreciate it!!! ❤
Aw, this is such a sweet reply, I'm so happy to hear you enjoyed it — and thank you so much for taking the time to play it and leave a comment! ❤ I hope that this time next year, you're having just as much of a blast with the full dating sim as you did with this demo!
I had the honor of getting to beta test this super cute, super sweet game right before it went live, and it was a fantastic experience! The characters all have wonderfully engaging, heartfelt personalities, which makes it easy to get invested in their story arcs — and given that those story arcs are all equally heartfelt in a way that makes you really feel for them every step of the way, Mermaid Splash is a great story to get invested in. Definitely pick this up if it at all seems appealing to you, it's a heartwarmingly charming way to spend your time.
(Plus, the art is amazing, especially the world designs and the interface. And the character sprites. And all of it, really. But you don’t need me to tell you that when you can see it right there!)
Good job, DCS and Nami! I’m looking forward to seeing more of what you two can do if (when?) you put your heads together as Sofdelux Studio in the future.
I'm thrilled to hear that you enjoyed it, thank you so much for your detailed feedback on the demo — it really means a lot! (I'll pass on the good word about the art to DCS, who I know will appreciate it, too.)
It's wonderful to hear specifically that you enjoyed the non-romanceable characters, too, because I'm personally just as attached to them as the guys you can date, haha. There's no proper route for poor Some Guy in this game, unfortunately... But I definitely want to use him in something in the future! He'll have his chance to shine here and elsewhere, don't worry.
Thanks again for the thoughtful words! And sorry that Eddie doesn't see what you see in the new Beast, hahaha!
That gorgeous art is all thanks to DCS, whose other work on other visual novels and comics you should definitely check out on their own Itch.io! (They've done some fun stuff!)
And you're more than welcome to record yourself playing this, of course!! If you wouldn't mind, if/when you do, I'd love a link to it to see what you thought while playing?
Hey, thanks so much for playing! And thanks for letting me know about the bug with Marco's second conversation -- oddly, neither I or any of my beta testers ran into a bug quite like that, and there's nothing in the code that would cause that to happen easily, so it seems like something that got exported incorrectly. Yikes! Good to know about!
I'm glad you enjoyed learning about the other characters and that the format worked for you. Speed friending seemed like a good way to introduce the near-full cast of characters, so it's great to hear that it was fun to play through, too! (And don't worry, there's plenty of Eddie in the full game! Too much Eddie, maybe? A whooooole lot of Eddie.)