Where's the source code?
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I get a segfault on launch on Mac.
If you want I can provide the full logs.
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: EXC_I386_GPFLT
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler 
It's not possible to restart the game. Clicking the restart button just activates the countdown, then the ball moves a bit, then it stops again. The "you lost or you won" UI also remains visible.
It's getting late, so I'll just post the Linux (amd64) build for now. If you're on a different architecture, use the Makefile. There should be a way to build for Mac using the Makefile too, but I've never tried. A compiled version of the Orx library is available in the git repository.
I'm sorry to hear that; thanks for letting me know. Extraction worked fine locally on my Windows VM, so it might have been an upload issue. I've re-uploaded the Windows ZIP. If the problem persists, let me know.
I noticed that the lighting didn't work properly when testing in the VM. This is likely due to performance issues with VMs, but if the game appears a lot darker than in the screenshots I included, let me know about that as well.
Thank you for your patience and for raising this issue.
It would appear that the issue is caused by a code signing problem. A simple workaround is to launch the program from Terminal. Open a new Terminal window and type "/path/to/Pixel Shootout.app/Contents/MacOS/Pixel Shootout", replacing '/path/to' with wherever you saved the application (e.g. 'Downloads'). An example of this command would be:
"Downloads/Pixel Shootout.app/Contents/MacOS/Pixel Shootout"
The quotation marks allow you to have spaces in your command.
I will try to fix this issue as soon as possible.