Really awesome core concept! I love the idea of a free floating tower defense game where you can reset the towers each time. I was a little confused why the melee guys seemed more expensive than the archers, yet also much less useful? I got to wave 10 by just buying two archers at the start of each round. I think there's a lot of design space here, could definitely see some cool modifications on it!
arborist77
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Really enjoyed this one! It's an awesome twist on a roguelike deckbuilder, and really feels like there's a lot of design space here. I unfortunately hit a bug where certain cards would become unplayable, and when I hit the boss, I wasn't able to play any of my cards. I also think enemy attacks should happen before you move, as it would help in prepping for blocking incoming attacks. Really cool art too!