Really awesome core concept! I love the idea of a free floating tower defense game where you can reset the towers each time. I was a little confused why the melee guys seemed more expensive than the archers, yet also much less useful? I got to wave 10 by just buying two archers at the start of each round. I think there's a lot of design space here, could definitely see some cool modifications on it!
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Thanks for trying Mistwatch out. Glad you liked it! :)
Agreed, knights are a bit underwhelming at the moment. The idea was that they have a cleave attack that can damage multiple enemies at once, but that really requires lucky timing (their and enemies' positions matching relatively well), so it's not so consistently effective. We'll keep tweaking the concept further to see what works and what does not. :)