Such a warm and r̴̡̡̢̛̥̲͓̙̮̩̖͍͖̰̗͖̜̪̣̲̮̞͐̄̿͜͝ų̷̱̼̦͖͈̫̼̤̠̯̝͌̐̓̈́̄̉̇̈̄͆͒̀͘͝n̸̯̮̩̲͕̜̩̪̲͌̊̐́̑̽̀̌̒̌̀̅̈̚͝ friendly game.
Arbor Interactive
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Amazing little puzzle– It was very fun experimenting with ways to drain time, though I can’t help but wonder if it’s possible to win while saving the donuts (i was always 30 seconds short).
(the intro may be skipped but the outro / endings may not be– I wish we could skip these too to speed up experimentation).
I feel you re: bug repopulation. Sometimes it seems one may spend an entire day identifying and knocking down pages of bugs, then the next day comes and there are somehow even more!
This could be a result of increasing expectations however– as the game improves bug-by-bug, issues that wouldn’t have been considered bugs, or wouldn’t be noticed amidst the other problems, begin to stand out more.
I think this also happens as a game’s development period lengthens. Issues that aren’t considered a pressing in a 2-week production may really chafe in a longer / more well-resourced production that has grander ambition.
My first survival horror game-- inspired by PuppetCombo, Blake McKinnon Productions, and other amazing retro horror games!
We would love your feedback! Can you solve the puzzles and ESCAPE the clutches of the Delta Psi fraternity?
https://arbor-interactive.itch.io/greek-tragedy