Super cool little adventure. I wonder, if the game was longer, could I remember the commands without checking the guide? :P I really enjoyed the dynamic music and minimalistic design. Kind of expected the ending :D
Arachnomorph
Recent community posts
Cute concept, if you've ever seen a dog with a long stick you immediately know what to expect :D I had a great time playing, but since you asked I will write some improvements I would like to see:
- the movement and especially picking up and dropping the stick could be faster/smoother. The wait for the animation to finish breaks the flow of the game a little. Maybe just some input queueing would help.
- When holding a stick, the dog understandably constantly faces one direction, it's probably obvious, but without the stick, it should look where it's going :D
- The levels quickly went from 'easy' to 'complicated layout but still easy'. I would love to see puzzles that have a small footprint but require a lot of maneuvering.
- An undo button!
Mechanic is interesting and puzzles are clever. However, level design and/or the single input makes this feel hard where maybe it shouldn't? The fact that you can't just stop moving, makes the platforming very demanding, especially for a puzzle game. This could be fixed either by making bigger platforms, that don't require precise jumps and stomps, rethinking the controls (move on hold, stop on release, jump on double tap, stomp on triple tap?), or abandoning the One Button Jam requirement.
Or I am just bad at 2D platforming, which happens to be true :D