Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Arachnomorph

5
Posts
1
Following
A member registered Mar 19, 2020

Recent community posts

Super cool little adventure. I wonder, if the game was longer, could I remember the commands without checking the guide? :P I really enjoyed the dynamic music and minimalistic design. Kind of expected the ending :D

Awesome game! I loved the atmosphere and pressure in the second phase. Very clever 'tutorial' during first layer, with challange and stakes rising later. Cool twist at the end ;) It even worked no problem on ultra-wide screen, only title screen was a little cropped.

Cute concept, if you've ever seen a dog with a long stick you immediately know what to expect :D I had a great time playing, but since you asked I will write some improvements I would like to see: 
- the movement and especially picking up and dropping the stick could be faster/smoother. The wait for the animation to finish breaks the flow of the game a little. Maybe just some input queueing would help.
- When holding a stick, the dog understandably constantly faces one direction, it's probably obvious, but without the stick, it should look where it's going :D
- The levels quickly went from 'easy' to 'complicated layout but still easy'. I would love to see puzzles that have a small footprint but require a lot of maneuvering.
- An undo button!

What a pretty game! Very satisfying boat driving. I really enjoyed the gameplay and visuals. While this type of story is not my favourite, it provided good incentive to push forward while avoiding some rocks :)

Mechanic is interesting and puzzles are clever. However, level design and/or the single input makes this feel hard where maybe it shouldn't? The fact that you can't just stop moving, makes the platforming very demanding, especially for a puzzle game. This could be fixed either by making bigger platforms, that don't require precise jumps and stomps, rethinking the controls (move on hold, stop on release, jump on double tap, stomp on triple tap?), or abandoning the One Button Jam requirement.

Or I am just bad at 2D platforming, which happens to be true :D