thank you so much!! im happy that feeling came across
AppleSodaSoft
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ah okay! sorry for not posting it in the Q&A thread, i suppose i was worried of it being a long discussion hehe
that answer definitely helps me a bit! the way the page was written i just had a hard time telling how genuine it was :o
i appreciate you hosting a jam like this, it's a really cool idea!! i guess i'll see what i end up making :D
maybe asking this question in the first place means this jam isn't for me but i still wanted to ask..
i saw the jam and got intrigued by the premise but am getting really tangled up in the definitions of what makes it Good or Bad and able to be submitted or not. im just a not very parody VN minded game maker so i imagined something noisy and abrasive in presentation.... but idk i consider that cool and Good! is this mostly like for joke games? its just really hard to imagine labeling something i personally made even jokingly as Bad
thank you for reading!
this is super cool!! as im writing this ive only played night 1 and 2 but i'm definitely gonna come back a bit later and try and play the others :D
i really like the movement sound cues and the amount of blind spots in the cameras.. makes for a lot of fun guessing and tense moments! the power out sequence especially... quite cool
ive also been curious of how to make a FNAF fan game in rpg maker and i think you did a really good job!
hi!! i might scale back my idea if this ends up being no but i was curious if having some sort of digital oracle type thing alongside the more physical ttrpg part would be alright?
my idea is trying to recreate gormball with ttrpg constraints, it's kind of ending up as a mini board game. since it's a hot potato type game i wanted the countdown to not be a dice and also be invisible.. the only way ive come up with is making a little program to go along with it that handles that part. basically would pick a random number in a range, with buttons to pass seconds until it gets to zero
would something along those lines be okay? thanks! ^_^
i really liked this game! i kind of struggle with combo chaining puzzle games but i had a lot of fun! i was a bit confused by the way the swapping candy position worked at first but after figuring it out i thought it was fun! i got up to 91 candies collected :D
the design of the main character and game in general is really cute! i think it fits the theme really well
hi! a decker thing ive wanted to try and use is the Bool type alert modal, with the verb button. how do i check what's returned from it? i see from the documentation that it either returns 0 or 1 depending on which button is pressed, but i cant find out how to get that number in a script and react to it
(bonus question also, is it possible to change the text on the "Cancel" button?)
thanks!
hi!! thank you a lot!! in the way of socials i dont have much except for my neocities site, which is partially a tamagotchi fan site! you can find it here
hello! ive been trying to figure out a little way of moving a character around with a mouse, but haven't been able to figure out a way to code it. i drew a little example of what i'm trying to do!

i've been able to figure out how to get a widget to go straight to the clicked point but am mainly struggling with getting a half step idea to work! most of the math i try to put in to solve it makes the widget jump to a fully different point of the canvas before getting to the end point after a half second.
i also wanted to ask how to change the anchoring on a widget since the default top left anchor doesnt work too well for this effect. thank you!
hello! i love decker a whole lot and have been trying to figure out how to use Lil as of late
im confused a bit on how scripting with hypertext links works? i understand the syntax for the most part but im just having a few issues
on link test1 do alert["ah!"] end on link test2 do alert["ee!"] end
this is a short test script but its basically what ive been doing. its in a text field with 2 links, just with the link spans of test1 and test2
im not sure if im inputting the name part right? this does get a response but it only prints the second alert no matter the link i click on






