Or, if you prefer, just leave your email here and I will contact you!
I have the Game Design Document (GDD) ready to share, so we can discuss what I have prepared right now and our roadmap for how we are going to build this project.
Hi. Thank you so much for your interest. The project is a collaboration (RevShare/Hobby model), and we are currently building the core team (our main focus right now is finding a programmer).
I would love to see your portfolio or some of your work! In a visual novel/RPG, there's always room for different artistic needs like character design, backgrounds, or UI. Feel free to drop a link here or send me a DM
Hi. I just took a look at your portfolio and I’m absolutely blown away. Your painterly style and the way you handle textures fit the classic, melancholic identity I’m looking for perfectly. Specifically, that painting of the maid holding the yellow roses gave me exactly the vibe of the decadent, flower-exporting city I wrote about!
Regarding our status: the project is RevShare/Hobby. With me covering the narrative direction/writing and you on the main art, our next big step would be recruiting a programmer to complete the core team. If you are on board with this dynamic, I'd love to chat more. I don't use Discord, but you can send me a DM here or email me at jagyajure@gmail.com
Hello David. This project is a collaboration under a RevShare (Revenue Share) model. Our current goal is to assemble a passionate team to develop a short, highly polished demo for everyone's portfolio. If we decide to commercialize the final game, profits will be split equally among the team members. Let me know if you're interested in this setup or if you have any questions
Hi everyone!
After brainstorming my previous horror concept, I want to present a second, completely different project. This one is a Historical Fantasy Visual Novel / Narrative RPG set in a world of decayed luxury, political intrigue, and survival.
The Aesthetic & Setting: Think of the French Regency period, but darker and deeply scarred by war. The story takes place in a city that used to be the crown jewel of the high nobility, famous worldwide for exporting luxury flowers.
However, a brutal war against a faction known as "The Immortals" drafted every able-bodied adult and youth. Now, the war is over, but the city is left empty of men, corrupt, and starving. It is a hauntingly beautiful ghost town—a field of millions of flowers with no one left to buy them.
The Premise: Amidst the ruins, two brave caretakers founded the Lowell Orphanage, adopting seven abandoned girls. They renamed them after flowers based on their hair color, and each sister grew up embodying one of the 7 Fine Arts.
As they grow into adulthood, each sister will face her own crucible in a society desperate for resources: forced marriages, political revolutions, the dark side of fame, and survival.
The Lowell Sisters:
Gameplay & Narrative Structure: The game would function as a multi-perspective narrative where the player's choices dictate the fate of each sister. Do they conform to the corrupt nobility to survive, or do they use their respective arts to spark a revolution?
What I bring to the table:
What I am looking for: A programmer (Ren'Py, Unity, Godot) or a 2D artist who loves historical drama, anime/gothic aesthetics, and character-driven stories. This is a Hobby/RevShare project aimed at creating a unique, emotionally heavy experience.
If this decadent, flower-filled world interests you, let's talk! Drop a comment or send me a DM.
Thanks for reading!