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Gnome Made Games

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A member registered Feb 23, 2015 · View creator page →

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Maybe you could add a theme to this one when the jam starts to prevent people starting early.

Cool game!

Well done everyone.


Sky Fallers 1982



Defend yourself with various weapons, bombs, upgrades and through jumping on your enemies heads. Killing enemies earns you money to buy new guns, bombs and upgrades from the shop.

You can play it in your browser or download it for free here:

https://apollo.itch.io/sky-fallers-1982

This was made for Minimalistic Jam 2.

Any feedback would be well appreciated. Thanks.


Please do more of these reviews.

Looks good but nearly all the tomatoes are flying off screen.

I can't seem to get it to work. Says I need Adobe but I have Adobe and none of the other games do this.

It maybe unfinished but I'd like to see this fleshed out into something bigger.  Pretty cool.

Nice game. I think it'd be better if there were sound effects for every successful or unsuccessful hit though

Looks good, sounds good, plays good. I like this game.

I'm having the same problem only I can't see the visual clue when maximised.

I can't seem to get the double jump to work. Pressing jump seems to access both jumps. Its a shame because I am interested in playing more of this.

I like how the music builds as it gets tougher and the physics on the objects are good.

Very fun game, some of it really surprised me.

Looks cool, really cool. Nice lighting effects on the cockpit(?). Is it just flying around asteroids or is there anything else to do(not being rude, just wondering)?

Love the ending and music.

There doesn't seem to be much reason to avoid being seen other than the music changing.  I'd make the player slow down while holding 'Z' to give more reason not to play through the game with the button held too.

Awesome game. Relaxing and well thought out. Feels good to play and really gets the old noggin' joggin'.

Very cool puzzle game.  An original and seemingly risky idea too but it works. The only negative I can think of is that I'm not 100% sure on some of the AI patterns but that's probably due to my lacking in intelligence and patience.

Posted in Shells comments
(Edited 1 time)

Looks good and plays smoothly. Things build up the more you collect, nice little idea.

I'd like to see some more 'juice' though, a little extra effect for collecting items or dying and something that really makes it feel like you're at the beach.

Also the arrow keys cause the screen to scroll on my laptop(both in the browser and downloaded versions, it's especially bad in my browser), you should add WASD controls.

(Edited 1 time)

I feel like more could be done more with this idea.  Clean up the visuals a bit, maybe give the player the option of zooming in or out, have the amount of enemies build as your score rises. I also feel like it's too easy to die yet too easy to exploit. Also if any part of the players body touches a wall or ceiling you can jump eternally.

I enjoyed this a lot. I love this games personality and sense of humour.

Needs more juice. I suggest things like sound effects for attacking or killing enemies, maybe some kind of explosion effect for enemies dying. It does have nice clean menus and is easy to control. In the future I'd recommend having screenshots or some kind of preview on the game page. 

@WRIT Thanks I really appreciate you taking the time to play my game. I'll be sure to make some adjustments in the future.

Nice idea and some good art too. I think some friction(or lack of) could be added to the platforming though,

Got the Castlevania feel down. I think in stage 2 the bats spawn rate is a bit too high especially when horizontal moving platforms are involved, maybe could do with some health drops from candles too.