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Apokalips123

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A member registered May 04, 2019 · View creator page →

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Of course you can!

Thank you for youe feedback!
If the new parts are drawn taking into account the position of the old parts (it is most convenient to do this in the .aseprite file), then you don’t need to change anything, just add the parts as new frames of the existing sprites.
System not so flexible enough to support dynamic position changing of parts. You can use existing positions or setup new ones manually

That's defeneteley a problem. Have you been able to save images before?

As a fast solution: check folder C:\\Users\YourUsername\AppData\Local\gun_procgen_new
All saved images should be there.

Here you can express your thoughts on the use of the addon, give feedback and suggest new functionality and features.

Of course you can!

Good project! Nice to see that my assets have come in handy!

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You can ask your questions about the addon in this topic. The FAQ will be updated with questions from this topic

Common questions:

Q: What are the limits of the PoFP?

A:

  • This generator is designed for hard surface objects that can be separated into parts. This generator can’t generate creatures or humanoids;
  • All parts must be predefined and configured before generation;
  • There is currently no collision checking between parts, so pay attention to this when designing the structure of your procedural objects;
  • Number of parts in your object is limited with MaxIterationNum  in the addon menu to prevent infinite generation that causes memory leak. If you have parts that potentially can spawn themselves, do not make this number too big; 
  • Now works only in blender, but you can export results of generation in common formats like FBX and OBJ.

Q: What are the best use scenarios?

A: PoFP is suitable for:

  • Concept art and prototyping of hard surface 3D models;
  • Getting a large number of objects for your projects with lots of variations in a relatively short time;
  • Filling your Blender scenes with a variety of objects;
  • Experimenting with procedural generation.

Troubleshooting:

Q: Objects not generating?

A:

  1. Make sure that you have a collection named “Setup” with an object named the same as the collection with first part of your objects;
  2. Make sure that you have a collection named “Generated”;
  3. Check the names of collections and joints.

Q: The object is not generated completely?

A:

  1. Try to increase MaxIterationNum in the addon menu;
  2. Check the names of collections and joints.
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Report any bugs you found in this topic.

Please provide details about the blender error with text or screenshot or if possible a .blend file.

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Sky is solid fill color hex #6d7e99, with clouds from archive

v4 file fixed and converted from yyp to yyz

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Another way is to replace "(mask-19)/2" with "mask"

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Fast solution is remove or comment this string with "//", it is debug output for mask id. Will be fixed soon. Appeared due to changes in engine's way of referring to assets.

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So, if your game engine is GMS2, with some code you can make it work easily with 4th version. This generator provides you only game object with generated gun. Also you need to save seeds of generated guns if you need/already have save/load system. 

this asset will be here for years and the price is always constant, except sales. 

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Of course, you can use it commerically. The credit will be appreciated. 

if you can't buy this asset for some reason, you can use free alternatives from other authors.

have you bought this asset? In this case you you will see the download button. 

To change source sprite you need a 4th version, write your email, I will send you this version

You can't implement this tool in Unity project but you can use generated images as Unity sprites. 

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No, it isn't. It is able to generate only types of guns that you can see on screenshots. 

Wow! Thakns for such a great review! I was thinking about creating other similar generators, but at this moment I just don't have enough time due to studies

Wow! Thanks!

updated

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You can use it in commercial games, but you can't sell generated guns.

if you want to sell it, you can redraw all parts used in the generator by yourself and use the generator to combinate it,

or you can use generated images as a base and redraw it, then you can sell it,

or we can make a deal if you interested write more about what you are going to do: semarumov@gmail.com

Unfortunately, to make Mac OS support I need a Mac computer, if you have a GMS2 desktop license you can build it by yourself.

You can change the shift key to another  in GMS2 object0 ->Step event-> line 53-> replace 'keyboard_check_released(vk_shift)' to ' keyboard_check_released(ord("F")) ' you can write any char instead ' F '

Do you need to scale the whole weapon or delete big parts from the generator?

You can delete parts by deleting frames in parts sprites but do not forget to delete the same frame in mask sprite for the same part.

If you need to scale the whole weapon it is problem because you need to redraw all parts.

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you mean scale a weapon? It is possible to make, but you can scale it in any image editor like Photoshop or even paint. 

Amazing concept and design, a bit worse control, mouse aiming might be better i think. cool effects, a bit more impact on the enemies and it will be great shooter!

In itch.io you can have all 4 versions at the same time, but itch.io didn't have function for getting more expensive version by small pay. Send to semarumov@mail.ru any letter, I will send you my PayPal and you will get GMS version for additional payment

Chek your email

Great! 

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What scailing you using? Try "nearest neigbour" it don't have blur

this is 400% "nearest neigbour" scailing in Aseprite

This is bilinear scailing:

It completely ruins pixel art. I guess you just use wrong scailing method

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You have this interface, right? You can change paint mask by "/" and "*" in numpad, if you don't have numpad use numlock (look in google). You can change colour by numpad numbers and "shift" for gun/paint colour to change.

 If you need to use your own masks you need tier 4 and GMS2 game engine. Change one of "mask" sprite.

Write your email, I can send you tier 4 generator if you have GMS2 engine

Sure, after buying you can do all what you want, exept resale.

Of course, you can use it commercially. 

If you mean crates and boxes, here is an isolated versions:

A bit can't understand what you mean under "outside" It just complex structure of tiles. GMS2 tiles:


Can you tell more about your problem?