Works like a charm, thanks for the quick turnaround. :)
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When loading a scene via SceneManager.LoadSceneAsync(scene, LoadSceneMode.Single), all super text mesh text disappears. Works fine when loading Additive, or non-async.
Tested in Unity 2017.1.0p5 64 / STM 1.6.2.
I'm using Super Text Mesh on a Unity Canvas that's set to 1920x1080, and I'm running into a problem where the outline and dropshadow distance are capped at 1, and therefore limited to 1px in size at 1080p.
I've tried overriding the range in the shader, but it's not having any effect in the inspector.
Is it possible to have outines/dropshadows with a distance larger than 1?