Thank you so much for the comment! I did try to experiment with making the swing more physics based, but it ended up getting extremely buggy, so I decided to go with this more rigid approach instead, especially considering I didn’t have much time to focus on the game. The lack of checkpoints was intentional (one of my inspirations really was Jump King), but I agree that it ended up being very punishing. Anyway, thank you again for the feedback! After the jam I’ll probably work a bit more on the game and try to fix these issues, and you’re more than welcome to test it again if you’d like, haha.
Apocalypse Of Tutu
38
Posts
5
Followers
1
Following
A member registered Aug 03, 2020 · View creator page →
Creator of
Recent community posts
Steward Through Everlasting Tomes jam comments · Posted in Steward Through Everlasting Tomes jam comments
There are several things that could be improved in the game, like the movement, which feels clunky, spikes without collision in one of the levels, and the lack of a button to end the current loop. However, despite these issues, the game is VERY fun. The level design is functional, and the main mechanic is captivating (even with the bugs), and the music is exciting.









