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A member registered Mar 17, 2018 · View creator page →

Creator of

Recent community posts


It's awesome seeing the project get so much attention, here's to a fully funded campaign and beyond!

good stuff good stuff!!!!

coolest post ive ever seen on itch!!!

epic game made by epic people

very cool and very epic game

pizza time

thank you, 3d assets for gms2 are a blessing

I'm expecting someone to make a game with cutting edge bullet hell ghosting hunting gameplay using this

i loved it, this is art

love me some deep fried pixels

Are you guys planning on reworking some of the currently existing maps? I feel like a few of them could use a couple of design/layout tweaks (especially Mira imo)

Really glad you guys are listening to the community, keep up the good work!!

yubi yubi

spinning 2 winning

Revival Jam community · Created a new topic necromancy time

hell yeah

Thanks for sharing this, really glad to see your thought processes towards sharing/developing your game. Really glad to see this take off like it did!

Disappointed there isn't a battle royale mode but I can live with it

Visually stunning and a lot of fun, I loved playing it and I'm glad to see this get so much attention

Can't wait for the sequel

very epic

Looks awesome dude!! All 5 stars from me 😎

Thank you! I appreciate it 😊

bro this game is lit 🔥🔥🔥

oh yeah slime time

Let's work together to build a better tomorrow 💪

Let's fight for a better future 💪

Hey, thanks for sharing! In the latest build (v1.0.2) I removed those two platforms, so hopefully they won't be an issue anymore. 

Thanks for letting me know! I don't think a majority of people will open up two instances of the same game and not expect issues to occur, so it's not a super big issue at the moment. 

I think the best solution for this problem is to release the game on Steam, which isn't going to happen for a while

Nah, the only thing you missed was a bit of exp from the fight. Being able to do that isn't necessarily intentional, but it's not gamebreaking so I'm going to leave it alone for the time being. Thanks for letting me know!

That's an easy fix, I'll take care of this asap. That's for letting me know!

Sorry to hear about that, I'll definitely fix the issue to prevent it in the future. Thanks for the report!

Uh oh, it's probably a collision thing. I'll definitely take a look at it!

This has been reported already, thanks for letting me know though!

You're stuck? Like you can't move at all? 

If all else fails, if you press the Right Alt key and activate debug mode, then press p to go to the next room. Debug mode cannot be deactivated.

Sorry to hear about this, any other information would help out immensely.

Yeah I'm aware of this, definitely will work on the enemy AI a bit. Thanks for reporting!

That's intentional, it's so the red doesn't look weird with the other palettes. Color theory stuff 😁

The bug was already reported by someone else, and I am currently working on it. Gnome one is new, I'll take a look at it. Thank you!

Oh snap, thank you for reporting this! That's probably a data storage bug, I'm going to be reworking how data is stored in items so this will be fixed soon.

Huh, I didn't consider the paying with life part. Might make things a tad bit complicated but I will look into it!

I also like what you said about Blite being scared of his powers/Marmot challenging it, now that I think about it there really isn't anything in the final boss fight that references it. I'm probably going to make a few dialogue changes in the future, and will definitely keep this in mind!

Nah it's alright, I don't mind repeating reports. Helps me remember that those ones are more important since more people are encountering them 😅

There are currently two ways to regain your health: saving your game, which restores your health to 1/2 of the maximum, and by eating food, which restores a fixed amount based on the item. 

I initially planned on having a basic healing ability, but the issue is that the player can just hide and constantly heal and then jump back into the fight, which is an issue because the player essentially has an infinite amount of actions. There isn't a lot of healing in the game because I didn't want it to be too easy, but I am aware of the lack of healing available. 

I've considered having the benches that appear in certain areas, like the outside of the ruins and the middle of the Town square, be full healing spots since those are less common than Saven is.

Yeah, someone else reported being able to do this before, it's not necessarily intentional but I'll see if I can fix this. Thanks for the report!

This has already been reported by someone else, and I'm currently working on fixing this. Thanks for the feedback!