Just to updated you, ALVR ran into issues trying to add support and now they're not sure if, or when, they're going to add support for the Samsung XR. Since I'm on Linux I'm basically at the mercy of either them figuring it out or HereSphere adding in-headset app support. There's quite a lot of discussion on Reddit of there currently being no video player app on the Samsung XR, so I think you'd have quite a few immediate sales if you were first to market with one for the headset.
aostang
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A member registered Oct 12, 2023
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It looks like Android XR supports the OpenXR standard.
https://unity.com/blog/how-to-build-for-android-xr-resources
https://developer.android.com/develop/xr/openxr
https://dev.epicgames.com/documentation/en-us/unreal-engine/developing-for-head-...
Does any of this imply that the Samsung XR could already be supported with what's available now?