Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Anyoneelse

43
Posts
3
Followers
A member registered Jul 31, 2020 · View creator page →

Creator of

Recent community posts

Cool game and well executed, i'd say that making the player slow make mistake hurt more, also it seems that the game ramping up a bit too quickly. testing your coordination without a safety net, making some people not making it to the end. Its litle tweaking that makes a great game!

hey its nice to see you finnished making the game, cool frogs! quick sugestion for later improvement: let the frog jump in place,  the first obstacle were either hit or miss either you land in the plant(?) face or you didn't land on the raised platform, also the plant hitboxes does not scale to its image? i feel like i died when touching the air. Itch fullscreen button doesn't work with your game but obscuring unity's button, try unchecking the "Fullscreen Button" on your edit game page.

so yes, once you get a dozen planet the game becomes fun. idk if its my luck but in my few first run i didn't get another planet for quite long time yet the enemy keep piling. here is my sugestion: cap the enemies number based on current planet number to ensure player doesn't get overwhelmed, second is interaction with enemies make it as juicy as possible. Keep it up! its such a unique spin on a genre!

thanks, glad you made it out til the end. well the laser part is intended to make the player to get a 0 g and it is the later part

thanks, is it tho? my plan is for the player to slowly adjust the gravity and fine tuning it to clear an obstacle (like reducing the gravity until the player can jump over certain height). I've also experiment on changing the gravity using a slider, the issue was precision the laser part needed 0 g so a mouse wheel is frustatingly hard to get to specific falue.

polished minimalistic game! it get though to track different ball converging at the same time, maybe make the ring bigger over time so that the ball doesnt bounce all at the same time. otherwise its juicy and pretty.

well made game, like other said the aiming is a bit hard (maybe intended) but make killing enemies by ramming much prefereble. I have a sugestion, what if shooting using one button like up keys so that it can be played one- handed i think it will make shooting more fun.

hey! is it in develpment yet? cus i cant even enter lvl 1! im not gonna rate it yet

well im working on it! for the time being use the arow key to move like the text said and yeah the mechanic is not intuitive, maybe i should add force indicator.

some minigame worked great, some didn't quite register that im clicking on it, maybe the hitbox is small i think? other than that very serious game lol!

so uh, the steering is tooo slipery making completing the game a bit frustating. maybe its skill issue on my part but other than that good job man!  the  art and audio is good, keep it up

after playing your game, yeah i see the point. i should added checkpoint after all..

man, great game. improve on game feel tho, if you got hit by enemy lumi will frezee and did not recive invicibilty meaning one mistake can cost you 3 heart. also sometime i got stuck in dirt.

welp yeah, when you're the dev and meorized all the enemy pattern it seems easy to you, sory bout the difficulty!

thank you, my left hand is injured so no WASD for me ¯\(ツ)

not my cup of tea but cool story game!

cute game!

cool game and art, nice twist of gameplay

hey congrats for your first game jam entry! nice game, keep making stuff!

nice card game! keep polishing, it maybe a bug but on my side the text wouldn't fade so its just keep piling on screen.

yeah like other said, it get old fast. keep the playtime short, like the portal would  more frequently appear, anyway nice game!

charming game!

very cool short game! man you really double down on polishing the game, love to see more of it!

nice and polished game, it will be good mobile time-killer!

hey nice game! good job

cool game, keep improving. Maybe translate into english so more people can understand!

¡Qué buen juego! ¡Sigan mejorando! ¡Quizás deberían traducirlo al inglés para que más gente lo entienda!


Good luck I'm rooting for you

man! Great UI and even more amazing gameplay! I'm sorry but when I played in mobile and the aspect ratio is kinnda messed up? Or is it supposed to be like that? I'll try again on desktop once I'm able. Except for that the game run smoothly, I would love to see this game on play store (if you will).

Well I tried to make a light player movement to allow them to move quickly, I guess it was bit more slippery than I like, thanks for playing! 

Is it? (No pun intended) well I guess I should play test it more and tweak the player movement, thanks for playing!

Lol yeah sorry bout that, for now its just a instruction at the bottom page to remember the room layout and then after that a furniture (one) will change, you must find it before the time ran out with only one shot! To sum it up it was prop hunt but single-player game, thanks for playing tho! 

thanks for playing! lol your sugar coating it to much, i guess it had too much familiarity with another prop hunt game. but i think if the mimic could move form place to place and with horor-themed atmosphere it could be a good horor game

nice retro-like game (it looks straight out of NES (⁠・⁠∀⁠・⁠)) I didn't find any major flaw, good job

lol I guess narrative heavy game doesn't suit me :-D sorry bout that! Anyways this sums up my gameplay

amazing game visual and sound design! i have a problems tough with the dialog, the instruction were unable to be skipped and the peoples dialog skipped when clicked. how do i say this, it would be better if when the dialog is clicked it would skipped to the end of the line (the complete line)  then when clicked again it would be the next line. is it supposed to be real time? (i couldnt finnish checking thins and the patients is just... gone) and how exaclty you detirmine if the people is sick or not? cause i just shooting them blindly because of the cough, or is it supposed to guilt trip you? 

well thank you sir, lol i just feel like you ran out of things to complained because, well my game is as basic as it can get! and the other have pointed its weaknes. i'd appreciate it though!

nice fast paced game! imo the background should be more simple and neat like a pixle wood tile (the tilled one/ the repeating one!) this will make the game more clear (less cluttered) and i think there sould be a prediction line for the projectile? overall this game just need a litle polish!

really cool game! The art stlye is cute and cozy the music too! There have been many comments so I'll try my best to say something new. I think for door it should been automatic when you stand/stop perfectly under the door (cause why not? ) the box are too light, you can't presicely put a box once it moved form it's original position (under the rope or it's just my skill issue lmao) all in all great puzzle platformer game! 

Lmao you become the props ¯\_(ツ)_/¯

Well I ran out of time! I'll have to improve my time management skill I guess, yes I think a flash of a text as imperative sentence would suffice (ex. Remember the room! )  and then when seeking time (FIND IT!) Would greatly reduce the player confusion. Thanks for playing and for the suggestions!!