Cool game and well executed, i'd say that making the player slow make mistake hurt more, also it seems that the game ramping up a bit too quickly. testing your coordination without a safety net, making some people not making it to the end. Its litle tweaking that makes a great game!
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hey its nice to see you finnished making the game, cool frogs! quick sugestion for later improvement: let the frog jump in place, the first obstacle were either hit or miss either you land in the plant(?) face or you didn't land on the raised platform, also the plant hitboxes does not scale to its image? i feel like i died when touching the air. Itch fullscreen button doesn't work with your game but obscuring unity's button, try unchecking the "Fullscreen Button" on your edit game page.
so yes, once you get a dozen planet the game becomes fun. idk if its my luck but in my few first run i didn't get another planet for quite long time yet the enemy keep piling. here is my sugestion: cap the enemies number based on current planet number to ensure player doesn't get overwhelmed, second is interaction with enemies make it as juicy as possible. Keep it up! its such a unique spin on a genre!
thanks, is it tho? my plan is for the player to slowly adjust the gravity and fine tuning it to clear an obstacle (like reducing the gravity until the player can jump over certain height). I've also experiment on changing the gravity using a slider, the issue was precision the laser part needed 0 g so a mouse wheel is frustatingly hard to get to specific falue.
amazing game visual and sound design! i have a problems tough with the dialog, the instruction were unable to be skipped and the peoples dialog skipped when clicked. how do i say this, it would be better if when the dialog is clicked it would skipped to the end of the line (the complete line) then when clicked again it would be the next line. is it supposed to be real time? (i couldnt finnish checking thins and the patients is just... gone) and how exaclty you detirmine if the people is sick or not? cause i just shooting them blindly because of the cough, or is it supposed to guilt trip you?
really cool game! The art stlye is cute and cozy the music too! There have been many comments so I'll try my best to say something new. I think for door it should been automatic when you stand/stop perfectly under the door (cause why not? ) the box are too light, you can't presicely put a box once it moved form it's original position (under the rope or it's just my skill issue lmao) all in all great puzzle platformer game!






man! Great UI and even more amazing gameplay! I'm sorry but when I played in mobile and the aspect ratio is kinnda messed up? Or is it supposed to be like that? I'll try again on desktop once I'm able. Except for that the game run smoothly, I would love to see this game on play store (if you will).