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Anyoneelse

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A member registered Jul 31, 2020

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Good luck I'm rooting for you

man! Great UI and even more amazing gameplay! I'm sorry but when I played in mobile and the aspect ratio is kinnda messed up? Or is it supposed to be like that? I'll try again on desktop once I'm able. Except for that the game run smoothly, I would love to see this game on play store (if you will).

Well I tried to make a light player movement to allow them to move quickly, I guess it was bit more slippery than I like, thanks for playing! 

Is it? (No pun intended) well I guess I should play test it more and tweak the player movement, thanks for playing!

Lol yeah sorry bout that, for now its just a instruction at the bottom page to remember the room layout and then after that a furniture (one) will change, you must find it before the time ran out with only one shot! To sum it up it was prop hunt but single-player game, thanks for playing tho! 

thanks for playing! lol your sugar coating it to much, i guess it had too much familiarity with another prop hunt game. but i think if the mimic could move form place to place and with horor-themed atmosphere it could be a good horor game

nice retro-like game (it looks straight out of NES (⁠・⁠∀⁠・⁠)) I didn't find any major flaw, good job

lol I guess narrative heavy game doesn't suit me :-D sorry bout that! Anyways this sums up my gameplay

amazing game visual and sound design! i have a problems tough with the dialog, the instruction were unable to be skipped and the peoples dialog skipped when clicked. how do i say this, it would be better if when the dialog is clicked it would skipped to the end of the line (the complete line)  then when clicked again it would be the next line. is it supposed to be real time? (i couldnt finnish checking thins and the patients is just... gone) and how exaclty you detirmine if the people is sick or not? cause i just shooting them blindly because of the cough, or is it supposed to guilt trip you? 

well thank you sir, lol i just feel like you ran out of things to complained because, well my game is as basic as it can get! and the other have pointed its weaknes. i'd appreciate it though!

nice fast paced game! imo the background should be more simple and neat like a pixle wood tile (the tilled one/ the repeating one!) this will make the game more clear (less cluttered) and i think there sould be a prediction line for the projectile? overall this game just need a litle polish!

really cool game! The art stlye is cute and cozy the music too! There have been many comments so I'll try my best to say something new. I think for door it should been automatic when you stand/stop perfectly under the door (cause why not? ) the box are too light, you can't presicely put a box once it moved form it's original position (under the rope or it's just my skill issue lmao) all in all great puzzle platformer game! 

Lmao you become the props ¯\_(ツ)_/¯

Well I ran out of time! I'll have to improve my time management skill I guess, yes I think a flash of a text as imperative sentence would suffice (ex. Remember the room! )  and then when seeking time (FIND IT!) Would greatly reduce the player confusion. Thanks for playing and for the suggestions!!

Thank you for your kind words sir, could you explain buggy? Cause I feel like it was my half baked death transition lol! I kinda bit more than I can chew here cause I can't even open the 3D model except form the gdevelop scene editor! (Intel Core duo user here:) ) I think I'll stick to 2D game for the time being. I'll try to get gud lmao

Lol a very bad luck indeed! Yes I confirmed that the mimic could've been the original furniture and the player have no way to differentiate them, ops. sorry bout that I guess it slipped the game testing couse I didn't know it was the same thing lmao. But 5 game in a row? Man my advice is don't go to a casino anytime soon! :)  thank you for playing and for the comment! I'll try to fix this game after

wow! very well made game overall! its very polished, the bgm is a banger and  the art is lovely, altough as other have been point out some letter like v, y, u and  k, h  is much too similar to be recognized at a glance i think some letter are better not to be added to avoid player frustation, the red letter i think should move more quickly as it break the fast paced game to a halt. i see your vision to confuse us (the player) to make mistake that acumulate over time but it make the game feel unfair. Anyway that is my opinion. I would love to see this game fully made, i hope there will be a ryhtm game mode (i feel i t was a wate not to :) )