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Anxious Asparagus Games

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A member registered Jan 29, 2024 · View creator page →

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Hand drawn art in a game is one of my favorite styles, and it looks so good here, really fitting with the tone and vibe! The sudden jump in notes caught me by surprise, but it ended up not being too difficult and was fairly fun.

Interesting concept, and great work with the art and music with the limited time! Would have been helpful if each minigame had a splash screen with the controls before it started, as some were a little too quick to remember from the main menu.

Really fun little game, simple to play but with the progressive difficulty it remained a challenge. Music and art were good, and the intro cutscene was a great addition especially in the time span!

Took so many iterations of symbols to find the right look for them, but i'm glad you like how they turned out. Thought about visual art style enemies that are like a rough sketch/concept image.

Good point, replaying it a few times it does become very easy to avoid any damage, something I'd like to improve in the future, maybe with fewer/weaker enemies, but contact damage instead.

Glad to know it's an accurate portrayal of dev life, haha. I though about upgrades, maybe like temp contracts for an ally to help fight.

Thank you! Variations were on my to-do list but time ran short, definitely something I'm hoping to add in the future.