Hi Roroot. Some questions to understand better the faction. 1. You mention a ball’s item slot. I don’t understand how crafted items work on it 2. In the manifest there are 5 contract cards. Are they all different? Otherwise an enemy wouldn’t have interest in giving you a second warrior. 3. How many VP you gain when a player give you a warrior as shareholder? And how many when you return the warrior?
antricho
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Maybe the 2nd step in the Evening can help to recruit if you add a bird card from your hand to the Archive. But obviously there could be factions “hungry for bird cards” that buy your bird cards before you can use them
For @MrMirz: during Outreach when you place a Bookshop, the matching card you pick from the discard pile could be also a bird card?
Hi. First of all nice job. Before voting the faction I need some explanations. 1) the main goal is to collect the loot to the mound. Loot can’t be removed so you need to rule clearings connected to the mound to move warriors with loot toward it. Right? “Politically vulnerable” replaces the fact that loot can’t be removed to score the point I suppose 2) what do you mean with Craft using warriors in UNIQUE clearings? 3) you can use the 4 base capabilities. Then they return available every turn or they have to be restored? Or token capabilities from the supply are restored?
I like the concept but I think this faction needs a further development. The main problem is Recruiting. Against militant factions it is inevitabile to lose tokens and then warriors. But if you first lose tokens it is not possible to recruit. Lawyers need a mechanism of comeback. And Billable Hours depends on Lawyers player if I understand well. I hope you can work on it and associate an animal. It will be fun to play it.
Hi. Your factions is really good. I like the idea and the art is great. Moths moving following the sun is interesting (so many religious animals in the woodland 😄). I had the same question posted by KingLuigiNL. You have explained but I think it’s better to modify the words “clearings you don’t rule adjacent to temples”. I know that only with playtesting some things can be answered but 2 things: 1) the choice of daylight actions are limited by the cards, right? So you could draw a rabbit card, put at the bottom of the pile but draw another rabbit card…and so on…is there another way? 2) you could avoid actions that move back the sun favor marker and defend only a cornfield to gain points every turn. I guess it’s not easy to remove 4 warriors by one enemy. Have you already playtested?
Thanks. Nice job.