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Thanks so much! I actually replayed it and felt the same way about the enter key. The reason I did it initially is because I didn't want it to get accidentally skipped as people step through.
The music was hauntingly beautiful. I totally understand what it's like to not want to leave the comfort of your home. At least, that's partially what I felt this was about. Really liked that your actions affected the music (from what I could tell). That's something I want to explore in the future. Nice work!
Hahaha graphics quality "BAD" was pretty great :) I LOVED the music around some of the shrines
This was really interesting overall. I don't know if I fully understood it but it made me feel like I was sorting through brain artifacts to piece together memories. What did each of the shrines represent? Wasn't sure what the artifact for "lull" was either. Really dug the aesthetic you had going on in this!
Couple of my favorite journeys:
- Held sleep for exactly as long as needed and exited right after releasing.
- Slept forever and left well rested. The timer started doing funky things and I thought that was pretty cool.
I really liked that random people got on and off at each stop too. Nice game!
Yes you can! I do ask that you provide a link to the main page or download for the game in your description as well as a link to my twitter twitter.com/AntonTesh. Thanks!
My monetization permission can be found on my website here if you need it and it basically says you can monetize videos of anything I create.
While working on this I got the chance to organize all of my common scripts so that was really nice. I also got to mess around with generative music for the first time and have some ideas on what I want to do with it in the future. Pretty happy with how mine looked and felt but I did have to make cuts that would have improved it. The only thing I didn't like about it was how serious it comes off :) I generally like to make more upbeat and fun games.
I just meant exporting it as a package within your repo (https://docs.unity3d.com/Manual/HOWTO-exportpackage.html). You right click > Export Package... and then select all the files for the package. Unity zips it up nicely into an asset that's easier to import.
These are great! I'm really excited to dig in to how you wrote them (and I'll probably use them for the jam too). One thing that would make it even better is if you exported everything as an asset package so users only had to import the asset.