The idea was that no matter how much you click you'll never be able to select the person other people want you to be. That person becomes distorted the more you try and the hope is that you realize you should be trying to become the person you want to be, not who others want you to become.
Recent community posts
Everything is fantastic. The art is fluid and cute. The way the walls fade and everything gets darker as you go deeper. The difficulty, the animations, the sound. It's all incredible! Nice job executing on something so polished
Thanks so much! I actually replayed it and felt the same way about the enter key. The reason I did it initially is because I didn't want it to get accidentally skipped as people step through.
The music was hauntingly beautiful. I totally understand what it's like to not want to leave the comfort of your home. At least, that's partially what I felt this was about. Really liked that your actions affected the music (from what I could tell). That's something I want to explore in the future. Nice work!
Hahaha graphics quality "BAD" was pretty great :) I LOVED the music around some of the shrines
This was really interesting overall. I don't know if I fully understood it but it made me feel like I was sorting through brain artifacts to piece together memories. What did each of the shrines represent? Wasn't sure what the artifact for "lull" was either. Really dug the aesthetic you had going on in this!
Couple of my favorite journeys:
- Held sleep for exactly as long as needed and exited right after releasing.
- Slept forever and left well rested. The timer started doing funky things and I thought that was pretty cool.
I really liked that random people got on and off at each stop too. Nice game!