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Antigone Press
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London, November 1887.
A doctor has gone missing. On his desk, an unsent letter — describing a patient with no name, no memory, and no explanation. A man who disappeared from a locked ward in the night, leaving behind a damp windowsill and a word no one can identify.
Kelvurath.
The Limehouse Affair is a one-session investigative scenario for 2 to 5 players, set in Victorian London. It includes six print-ready handout documents designed to be placed physically on the table during play, plus a complete Game Master guide with a four-act structure.
What's inside: — A private letter, never sent — A page from The London Illustrated News, 18th November 1887 — A nurse's transcription of sounds no one could identify — An official medical record with one line crossed out and a missing signature — A hand-annotated map of Limehouse — A reserved medical record — A reserved file, for the Game Master's eyes only
The mystery is deliberately left open. The Game Master builds their own truth.
Compatible with Call of Cthulhu, Vaesen, Gumshoe, and any investigative RPG set in the Victorian era.
