Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

anthony_xue

2
Posts
1
Topics
A member registered Nov 08, 2020

Recent community posts

Thanks for the explanation, very helpful!

Adding to this, I wanted my custom stats to define the main stats, e.g. make the actor's HP depend on their Constitution etc.

I assumed I could do this via VisuMZ's Core Engine and used this command:
<JS MaxHP Flat: ( $sl.getStatLevel(1,"brw") * 2 );>

However, this causes a ton of error messages in the dev console at startup about "maximum call stack size exceeded" (see the image). This happens even in an otherwise completely clean project. Do you have an idea what's going on and how I could deal with it? Or is there a better way to achieve this result? Thanks a lot!


Hi. I'm trying to access the stat and skill levels as well. Judging from previous answers, the commands seem to be

$sl.getSkillLevel(1, "melee") >= 30

and

$sl.getStatLevel("str") >= 10.

This leaves me with these questions:

Is there a way to access the stat/skill levels of other actors besides the first? For instance, assume I have a "Pick Locks" skill, and I want to check the skill level of the actor that is meant to try to pick the lock. Or the party has to pass a narrow ledge, and every member has to make a check of their "Climbing" skill. How would I go about implementing such checks?

Besides that, I noticed there is a Notetag for equipment to increase custom stats. Is there also a way for equipment to increase custom skill levels?

Thanks.